|
Sutex-Kindred Apprentice
Joined: 26 Aug 2009 Posts: 141
|
Posted: Mon Mar 22, 2021 7:18 am
Switch casting? |
Idea is, if in a group and someone cast armageddon. Then Zarlix will cast armageddon. 2 seconds later.
After that it depends who is casting out of the four Characters as to who fires next. Since the ^(%w) changes to one of their names.
I have a exit solution, with, You lost your concentration trying to cast armageddon!
^(%w) utters the words, 'armageddon'.
Code: |
#SWITCH (%1="Halix") {#ALARM +2, Sutex: c 'arma'}
(%1="Zarlix") {#ALARM +2, Karlix: c 'arma'}
(%1="Karlix") {#ALARM +2, Zarlix: c 'arma'}
(%1="Sutex") {#ALARM +2, Halix: c 'arma'}
{#ALARM +2, Zarlix: c 'arma'}
|
You lost your concentration trying to cast armageddon!
Code: |
c 'arma'
#T- ArmExit;
#ALARM "Armageddon" +12 {#T+ ArmExit}
|
*Note looking for away to test this with the editor or debug and its not clear how or if that's possible |
|
_________________ Entropy rules |
|
|
|
hpoonis2010 Adept
Joined: 18 Jun 2019 Posts: 279
|
Posted: Mon Mar 22, 2021 9:57 am |
Put a message statement into your ArmExit disable script.
|
|
|
|
Sutex-Kindred Apprentice
Joined: 26 Aug 2009 Posts: 141
|
Posted: Mon Mar 22, 2021 10:01 am |
Ok, Put a message statement into your ArmExit disable script.
Not sure what you mean an Echo to screen? And how's the syntax of the Switch?, about to test it in game. |
|
_________________ Entropy rules |
|
|
|
shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
|
Posted: Mon Mar 22, 2021 11:17 am |
You could just give each character its own copycat Variable and do something like:
#TR {^{@copycat} utters the words, 'armageddon'.} {c 'arma'}
Then only the character whose personal @copycat variable matches the name of the caster should be attempting to cast next. |
|
_________________ Discord: Shalimarwildcat |
|
|
|
Sutex-Kindred Apprentice
Joined: 26 Aug 2009 Posts: 141
|
Posted: Mon Mar 22, 2021 11:30 am |
So cool; lol
This is my effort and its making 400+ in number the #ALARM in each Characters pkg;
like this: trigger Alarm1641" +2, Zarlix: c 'arma'
Trigger "ArmExit" {(%w) utters the words, 'armageddon'|'abrawitommab'.}
#SWITCH (%1 = "Halix") {#ALARM +2, S: c 'arma'}
(%1 = "Zarlix") {#ALARM +2, K: c 'arma'}
(%1 = "Karlix") {#ALARM +2, Z: c 'arma'}
(%1 = "Sutex") {#ALARM +2, H: c 'arma'}
{#ALARM +2, Zarlix: c 'arma'} |
|
_________________ Entropy rules |
|
|
|
shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
|
Posted: Mon Mar 22, 2021 12:10 pm |
This #switch is doing too much work, leading to unnecessarily duplicated code.
This is not the proper syntax for an #ALARM command.
You want to name them, to keep from having a bajillion copies.
You want to encapsulate its script in a separate set of {curly brackets}.
You want something like:
Code: |
#LOCAL $nextCaster
#SWITCH (%1)
("Halix") {$nextCaster=Sutex}
("Zarlix") {$nextCaster=Karlix}
("Karlix") {$nextCaster=Zarlix}
("Sutex") {$nextCaster=Halix}
#EXECWIN $nextCaster {#ALARM "armageddon" +2 {c 'arma'}} |
|
|
_________________ Discord: Shalimarwildcat
Last edited by shalimar on Mon Mar 22, 2021 12:22 pm; edited 1 time in total |
|
|
|
Sutex-Kindred Apprentice
Joined: 26 Aug 2009 Posts: 141
|
Posted: Mon Mar 22, 2021 12:21 pm |
That looks better.
So simple that switch and I understand it!
The copycat is not pattern matching , still tweaking;
So going to try this switch out, cheers |
|
_________________ Entropy rules |
|
|
|
|
|