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Sutex-Kindred
Apprentice


Joined: 26 Aug 2009
Posts: 141

PostPosted: Mon Mar 22, 2021 7:18 am   

Switch casting?
 
Idea is, if in a group and someone cast armageddon. Then Zarlix will cast armageddon. 2 seconds later.
After that it depends who is casting out of the four Characters as to who fires next. Since the ^(%w) changes to one of their names.

I have a exit solution, with, You lost your concentration trying to cast armageddon!


^(%w) utters the words, 'armageddon'.

Code:

#SWITCH (%1="Halix") {#ALARM +2, Sutex: c 'arma'}
 (%1="Zarlix") {#ALARM +2, Karlix: c 'arma'}
 (%1="Karlix") {#ALARM +2, Zarlix: c 'arma'}
 (%1="Sutex") {#ALARM +2, Halix: c 'arma'}
 {#ALARM +2, Zarlix: c 'arma'}


You lost your concentration trying to cast armageddon!
Code:

c 'arma'
#T- ArmExit;
#ALARM "Armageddon" +12 {#T+ ArmExit}

*Note looking for away to test this with the editor or debug and its not clear how or if that's possible
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hpoonis2010
Adept


Joined: 18 Jun 2019
Posts: 279

PostPosted: Mon Mar 22, 2021 9:57 am   
 
Put a message statement into your ArmExit disable script.
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Sutex-Kindred
Apprentice


Joined: 26 Aug 2009
Posts: 141

PostPosted: Mon Mar 22, 2021 10:01 am   
 
Ok, Put a message statement into your ArmExit disable script.

Not sure what you mean an Echo to screen? And how's the syntax of the Switch?, about to test it in game.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Mon Mar 22, 2021 11:17 am   
 
You could just give each character its own copycat Variable and do something like:

#TR {^{@copycat} utters the words, 'armageddon'.} {c 'arma'}

Then only the character whose personal @copycat variable matches the name of the caster should be attempting to cast next.
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Sutex-Kindred
Apprentice


Joined: 26 Aug 2009
Posts: 141

PostPosted: Mon Mar 22, 2021 11:30 am   
 
So cool; lol


This is my effort and its making 400+ in number the #ALARM in each Characters pkg;
like this: trigger Alarm1641" +2, Zarlix: c 'arma'

Trigger "ArmExit" {(%w) utters the words, 'armageddon'|'abrawitommab'.}
#SWITCH (%1 = "Halix") {#ALARM +2, S: c 'arma'}
(%1 = "Zarlix") {#ALARM +2, K: c 'arma'}
(%1 = "Karlix") {#ALARM +2, Z: c 'arma'}
(%1 = "Sutex") {#ALARM +2, H: c 'arma'}
{#ALARM +2, Zarlix: c 'arma'}
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Mon Mar 22, 2021 12:10 pm   
 
This #switch is doing too much work, leading to unnecessarily duplicated code.

This is not the proper syntax for an #ALARM command.
You want to name them, to keep from having a bajillion copies.
You want to encapsulate its script in a separate set of {curly brackets}.

You want something like:

Code:
#LOCAL $nextCaster
#SWITCH (%1)
  ("Halix") {$nextCaster=Sutex}
  ("Zarlix") {$nextCaster=Karlix}
  ("Karlix") {$nextCaster=Zarlix}
  ("Sutex") {$nextCaster=Halix}
#EXECWIN $nextCaster {#ALARM "armageddon" +2 {c 'arma'}}
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Last edited by shalimar on Mon Mar 22, 2021 12:22 pm; edited 1 time in total
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Sutex-Kindred
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Joined: 26 Aug 2009
Posts: 141

PostPosted: Mon Mar 22, 2021 12:21 pm   
 
That looks better.
So simple that switch and I understand it!
The copycat is not pattern matching , still tweaking;

So going to try this switch out, cheers
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