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hyperion
Newbie


Joined: 12 Nov 2007
Posts: 9

PostPosted: Sun Aug 23, 2020 7:18 am   

Parser overrun
 
I attempted to search to see if this has been discussed before but did not find any mention. Apologies if I missed it.

Rarely, the MUD output is so much in short period of time that CMUD basically stops parsing and I have to reconnect to do anything.

If I turn off the parser prior, all is fine (except I am not parsing things I would prefer to parse). I have not done the math on how many lines/characters/etc per second cause this issue, but it is hundreds of lines in a short period.

I know it is not only me because others on the MUD that use CMUD have the same issue. The rare circumstance is fighting many monsters with many attacks per round so that the combined lines per round is... significant. In a group fight in this rare scenario, all the CMUD users have issues. #GAG does not help, I assume because while it may reduce what I see on screen it has no effect on how much CMUD must parse in the first place.

Has anyone else experienced this? Any tips on how to deal with it, if so?
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hpoonis2010
Adept


Joined: 18 Jun 2019
Posts: 279

PostPosted: Tue Aug 25, 2020 5:37 am   
 
Most MUDs have a 'brief' command (or similar) that will limit the output.
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kalipatel
Newbie


Joined: 02 Dec 2020
Posts: 1

PostPosted: Wed Dec 02, 2020 3:02 am   
 
hpoonis2010 wrote:
Most MUDs have a 'brief' command (or similar) that will limit the output.

Thanks very much for that information.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Thu Dec 03, 2020 3:28 am   
 
Parsing is what happens to the commands you send to the game.
I have heard of issues from sending too many commands to the game at once, but the scroll of combat spam itself should not be causing any overhead issues.
This sounds like more of a trigger issue, and the solution would depend more on what your triggers are trying to do.
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