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jallen0
Beginner


Joined: 10 May 2007
Posts: 11

PostPosted: Tue Jan 07, 2020 12:34 am   

Room script help
 
I have a room script that works but I was looking for a way to expand it and got lost with the #if statements. Here is the script that works:

#TRIGGER {A green-leafed herb grows here.} {
#sub {A green-leafed bundle of five-finger herb grows here. (1 copper) %10}
#CW Springgreen
}

This script looks at the text in the room and works from that.

What I am looking to add is a way to tell me that if "A green-leafed herb grows here." is not written (which tells me that someone else already took it) the return text will not be "A green-leafed bundle of five-finger herb grows here. (1 copper)" but instead will be "Opps, looks like someone else beat you to this".

Thanks in advance for any help you can give me.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Tue Jan 07, 2020 4:16 am   
 
You can't really sub out what isn't there.
You might be able to rig something up with '#EVENT onRoomEnter {}' and a #WAITFOR with a timeout clause to #SAYADD the extra info.
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jallen0
Beginner


Joined: 10 May 2007
Posts: 11

PostPosted: Tue Jan 07, 2020 5:43 pm   
 
Ah, that's why I could not make it work. Let me look at your suggestions. Thanks.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Tue Jan 07, 2020 8:09 pm   
 
Those are CMUD suggestions, many of those features don't exist in zMUD.
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jallen0
Beginner


Joined: 10 May 2007
Posts: 11

PostPosted: Thu Jan 09, 2020 8:20 pm   
 
Well...that creates an issue then. Again it's a room script so I thought I could just compare what is there and if it is there I use the script in my initial thread. If the text is not there...well that's whee I got bogged down in looking at the #IF statements.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Fri Jan 10, 2020 1:31 am   
 
Yea, I'm tryingt to think of a way that would work in zMUD.

Room script is good. Add this to it and see if it works:

#TEMP "herbFinder" {A green-leafed herb grows here.} {}
#ALARM "herbCheck" +5 {#IF (%trigger(herbFinder) {#SAY {Opps, looks like someone else beat you to this.}}
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kumarip
Newbie


Joined: 05 Feb 2020
Posts: 1

PostPosted: Wed Feb 05, 2020 7:56 am   
 
Good information.
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