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rking351
Newbie


Joined: 04 Nov 2007
Posts: 7

PostPosted: Wed Feb 07, 2018 7:31 am   

Help with script
 
Hi,

I just switched from zmud to cmud but can't get the following trigger to work.

#var OldExp @NewExp
#var NewExp %1
#math ExpChange (@NewExp-@OldExp)
#math NewExpGoal (@ExpGoal-@NewExp)
#if (@ExpChange > 0) {#show -== @ExpChange ==-}

thanks!
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boblinski
Novice


Joined: 05 Dec 2005
Posts: 49
Location: New Zealand

PostPosted: Wed Feb 07, 2018 10:30 am   
 
Sorry, I hope I haven't got this completely wrong, but try this:

Code:
OldExp = @NewExp
NewExp = %1
#math ExpChange (@NewExp-@OldExp)
#math NewExpGoal (@ExpGoal-@NewExp)
#if (@ExpChange > 0) {#show -== @ExpChange ==-}


Also can we see your pattern to make sure it's right too?

I'm assuming something like:

Code:
You gain (%d) experience points!
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rking351
Newbie


Joined: 04 Nov 2007
Posts: 7

PostPosted: Thu Feb 08, 2018 1:54 am   
 
Hi,

thanks for your help. So my mud grants experience on weapon damage done. My prompt includes my experience in the following format.

- Exp: 308015615 >

Therefore after a round where I do weapon damage, my experience increases by the same amount of damage and the trigger shows amount of damage done in the format:
-= @ExpChange =-

Regards,
Richard
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Thu Feb 08, 2018 2:29 am   
 
The issue is likely with the fact that this is a prompt trigger.
Open it up in the settings editor, then open up the bottom option panel, if it isn't already.
Make sure to uncheck on newline.
And then check on prompt.
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Discord: Shalimarwildcat
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Thu Feb 08, 2018 2:36 am   
 
Oh, the #MATH command is deprecated.
We can also cut out some clutter in your .pkg file by using local variables for throwaway info:
Try changing it to:

#IF (@xp=%1) {#NOOP} {
$old=@xp
xp=%1
#PRINT {-== (@xp-$old) ==-}
}
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