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ryblake
Beginner


Joined: 15 Jan 2014
Posts: 12
Location: Texas

PostPosted: Sun Feb 07, 2016 5:42 am   

Managing file types for new client
 
I recently re-downloaded Cmud for a mud called The Two Towers that I play. I am trying to create a session that will load all my old aliases, triggers, mapper, layout, etc.. I have these file types saved from previous. I don't know how to go about setting this up to make it work like it used to.

TheTwoTowersCompletePackage.dbm --- DBM File
TheTwoTowersCompletePackage --------- Configuration settings
TheTwoTowersCompletePackage.pkg ---- PKG File
TheTwoTowersCompletePackage.xly ----- XLY File
thetwotowerscompletepackage.zfg ------- ZFG File
thetwotowerscompletepackage_bak.zfg - ZFG File
TheTwoTowersCompletePackage_editor - Text Document

Notice the case differences in the zfg files. Not sure if that will mess anything up, or even what a zfg file is for.

Any help would be appreciated,

Thank you!
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4671
Location: Pensacola, FL, USA

PostPosted: Sun Feb 07, 2016 6:29 am   
 
the only files that should matter to you are as follows:

.pkg {triggers aliases and other settings}
.dbm {the map}

Move them into the appropriately named folder inside your Documents/My Games/Cmud folder
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Discord: Shalimarwildcat
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ryblake
Beginner


Joined: 15 Jan 2014
Posts: 12
Location: Texas

PostPosted: Sun Feb 07, 2016 9:28 pm   
 
So, I created a new session called "TheTwoTowersCompletePackage" with the right ip and port name. Then copied and replaced the .pkg and .dbm file over into that folder. It seemed to have worked for the most part.

I appreciate your help, thanks!
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