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khil Beginner
Joined: 18 Dec 2010 Posts: 17
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Posted: Thu Jun 18, 2015 1:51 am
Creating non-standard exits in console. |
Hey, in my MUD there quite a few weird links, that for example in mountain roads do not really follow a multi level design, but are just up or down, without any consequences in levels later on. Thats why it is best to draw then on one level. Moreover, they have been now standardized to "climb up" "climb down" commands.
I create them with mouse usually, making new location for example west from current, remaking into up/down links and giving them name "climb", so when i press up, it sends that command. It is a complicated process that I have to yet replace with a single command.
However no combination of #call %roomlink or #call %roomportal is allowing me to reproduce it, even as simple as link "west" on map, with command "Go through door" instead.
Anybody got idea? Thanks.
Yes, I saw somebody do it by direct SQL db script, but it is well above my skill ceiling. |
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Thu Jun 18, 2015 9:14 pm |
It is quite simple really.
Open up the room properties window.
Switch to the exits tab.
Select the exit in question.
The use the name field to store any special exit commands. |
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_________________ Discord: Shalimarwildcat |
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Daern Sorcerer
Joined: 15 Apr 2011 Posts: 809
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Posted: Fri Jun 19, 2015 11:26 am |
Use the MapDir character, set to > by default.
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teion Wanderer
Joined: 03 May 2005 Posts: 72
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Posted: Fri Jun 19, 2015 7:04 pm |
this may or may not be helpful but I have a lot of rooms like this on the mud I play on as well.
normally I go into the room with the special link and then create the link and the room lets say I am in a room and the east exit is enter
i go enter then i type
#make enter|e|w {Name of room here}
now a room is created to the east with an exit of enter - I link the rooms and done |
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khil Beginner
Joined: 18 Dec 2010 Posts: 17
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Posted: Fri Jun 19, 2015 9:06 pm |
2 great ideas. Thanks!
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