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teion
Wanderer


Joined: 03 May 2005
Posts: 72

PostPosted: Wed Aug 06, 2014 6:32 pm   

mapper - how to to remove water directions from automap
 
greetings. I play on the two towers mud and the mapper works great most of the time. However there are some directions added to the room that I would like the mapper to ignore.

Sample output from the mud

Code:
Western Rohan(e, w and s) [nw, n, ne and sw]


In the above example, east, west and south are land exits and nw,n,ne and sw are water exits however the mapper adds all the exits to the room. I want to ignore that second set of exits. Additionally a room can contain no water exits in which case the room would look something like this.

Code:
Western Rohan(e, n, w and s)


what trigger should I be using that removes these exits and should I use it in conjunction with the #look
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raviden
Novice


Joined: 02 Nov 2010
Posts: 45

PostPosted: Wed Aug 06, 2014 10:38 pm   
 
Try something like this: (basic example this needs to be modified properly!)

Western Rohan(*)
#tag exit (%1)

You can also #sub or #psub part of the string where you have 'bad' exits.
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