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dazed-n-confused999
Wanderer


Joined: 03 Aug 2004
Posts: 79

PostPosted: Fri Mar 15, 2013 4:58 am   

moving objects using #walk
 
is there a way to move a companion around using the map?
#walk 485 @companion
or something like that
help
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Daern
Sorcerer


Joined: 15 Apr 2011
Posts: 809

PostPosted: Fri Mar 15, 2013 8:44 pm   
 
Assuming you have your companion set up as a separate location, you'd use the #WITHLOC command.
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dazed-n-confused999
Wanderer


Joined: 03 Aug 2004
Posts: 79

PostPosted: Mon Mar 25, 2013 2:58 am   
 
i read the help files, im not really getting it could you give me an example?

#withloc @companion north if i wanted to move it north or how does that work?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Mon Mar 25, 2013 7:38 am   
 
the #LOCATION object should have a name itself, it could be stored in a variable, but doesnt have to be
You just need to make sure your companion is defined with #LOC

#WITHLOC companion north
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dazed-n-confused999
Wanderer


Joined: 03 Aug 2004
Posts: 79

PostPosted: Mon Mar 25, 2013 9:39 pm   
 
yes got my mojo workin, this is going to change things, thanks a lot!
one more question, when im following my companion around the map i cant really see anything through its eyes so im running blind.
is there anyway to keep the location at the center of the screen? sometimes when it gets close to the edge i cant see the exits,
and have to use the mouse to move the map screen. would be nice if that were avoidable.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Tue Mar 26, 2013 2:05 am   
 
You will have to creatively use the #TRACK command to switch the location-following focus of the mapper. While you can have as many location objects as you want, the mapper can only ever follow one of them at a time.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Tue Mar 26, 2013 5:04 am   
 
under the map configurations settings (speedwalking), there is an option to center with each movement
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