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Jaiven
Wanderer


Joined: 03 Oct 2007
Posts: 66

PostPosted: Sun Sep 16, 2012 8:25 pm   

Specifying What Folder An Alarm Goes into
 
Hello, I have a script that creates an alarm and recently it started putting it in a zone folder which is disabled unless I am running it. How would I specify for it to go into a different folder or fix this solution if that isn't possible?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4692
Location: Pensacola, FL, USA

PostPosted: Sun Sep 16, 2012 9:04 pm   
 
Syntax: #ALA id {timepattern} {commands} class

folders are classes
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Jaiven
Wanderer


Joined: 03 Oct 2007
Posts: 66

PostPosted: Mon Sep 17, 2012 11:46 pm   
 
shalimar wrote:
Syntax: #ALA id {timepattern} {commands} class

folders are classes


Hmmm, I still can't get it to work based on just putting a word for the folder at the end of it. Example

#alarm Activetimer 160 {#if (@afkbutton=0) {clear;halt;say resetting}} afkfolder
Doesn't work. It still goes into the wrong folder.
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Jaiven
Wanderer


Joined: 03 Oct 2007
Posts: 66

PostPosted: Tue Sep 18, 2012 1:22 am   
 
any suggestions?
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Jaiven
Wanderer


Joined: 03 Oct 2007
Posts: 66

PostPosted: Tue Sep 18, 2012 1:31 am   
 
I dun figured it out #class goes at the start ty
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4692
Location: Pensacola, FL, USA

PostPosted: Tue Sep 18, 2012 1:50 am   
 
#alarm "Activetimer" -160 {#if (@afkbutton=0) {clear;halt;say resetting}} afkfolder
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Tue Sep 18, 2012 1:12 pm   
 
Did you just say you used the #CLASS command? You should be aware that after you execute #CLASS, it will automatically create
everything in that class until you execute "#CLASS 0".
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oldguy2
Wizard


Joined: 17 Jun 2006
Posts: 1201

PostPosted: Fri Oct 19, 2012 10:24 am   
 
You could also just create a permanent timer and enable it within your script by placing the line #T+ ActiveTimer.

Code:
<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
  <trigger name="ActiveTimer" type="Alarm" priority="10" newline="false" enabled="false" copy="yes">
    <pattern>*160</pattern>
    <value>#T- ActiveTimer
#if (!@afkbutton) {
  #sendraw "clear"
  #sendraw "halt"
  #sendraw "say resetting"
  }</value>
  </trigger>
</cmud>
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