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rozdwojeniejazni
Wanderer


Joined: 13 Aug 2011
Posts: 74

PostPosted: Sun Jan 29, 2012 10:39 am   

Help with mapper - Variable room name
 
My MUD is not difficult to map in general. There are however few exceptions I don't know how to handle.
I use the slow mode and auto step confirmation by the room name. The usual room looks like this:
Code:
Green pastures.
===] ne, se, e, s, n, sw, w


Unfortunately, some rooms change their name every season (So in the summer it is 'Green pastures.' and a week later, in winter 'Snow-covered hills.'). Have you dealt with such problem already? Any suggestions how to confirm steps there?
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rozdwojeniejazni
Wanderer


Joined: 13 Aug 2011
Posts: 74

PostPosted: Mon Jan 30, 2012 8:37 am   
 
Maybe there is a way to make the auto confirmation trigger NOT verbatim? It would allow me setting room name to e.g.: {Green pastures|Snow-covered hills}.
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Rahab
Wizard


Joined: 22 Mar 2007
Posts: 2320

PostPosted: Mon Jan 30, 2012 1:16 pm   
 
No, there isn't. But you can checkmark the box labeled Force Entry in the room properties. That will cause the mapper to ignore the mud output and assume the move is successful, just for that room.

Or you could use some triggers to watch for the alternative room names, and send the #OK that the mapper wants.
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