Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
mandy
Novice


Joined: 10 Jul 2007
Posts: 47

PostPosted: Mon Jun 14, 2010 9:30 am   

Alias + #STEP + a path
 
I wanna travel a path. I know this should be simple, but for the life of me I can't figure it out.

So.. I made an alias "blah" and in this alias i set the command to be:

#step eeeeenwwwwwneeeeeenwwneejhnsswkkwwjhnnelwwessshswwwwnnnnskeelwskwslnssennessenness

(I just learned about the #step tonight so bare with me)

So in the command line I typed "blah"! Great! Moved one time as expected in the right direction! then I typed #step and moved east like I was suppose to and the third direction and the fourth... but after I'm suppose to turn and go north (see 6th direction) I'm still going east. So in reality, did I ever get off the first direction?

Any ideas?
Reply with quote
ralgith
Sorcerer


Joined: 13 Jan 2006
Posts: 715

PostPosted: Mon Jun 14, 2010 4:34 pm   
 
First, try cleaning it up by using the numbered move format...

"#STEP 5en5wn" would be the start of it

Not sure why its puking though.
_________________
CrossOver: Windows Compatibility on Mac and Linux CMUD Advocate
Reply with quote
mandy
Novice


Joined: 10 Jul 2007
Posts: 47

PostPosted: Mon Jun 14, 2010 4:57 pm   
 
Actually, thats the way it was at first.. and I didn't even move at all so I figured I would try speaking SLOOOOWER to zmud and then I atleast moved some.
Reply with quote
ralgith
Sorcerer


Joined: 13 Jan 2006
Posts: 715

PostPosted: Tue Jun 15, 2010 7:51 pm   
 
It really should work. Hmm :/
_________________
CrossOver: Windows Compatibility on Mac and Linux CMUD Advocate
Reply with quote
myddrun
Wanderer


Joined: 31 Mar 2005
Posts: 58

PostPosted: Wed Jun 16, 2010 11:58 am   
 
Doesn't it require an #OK to confirm that the movement has taken place to increment the path?

I have a feeling that this may be in fact repeating the very first East direction and hasn't progressed to the 2nd 3rd and 4th east in the sequence.

You might be able to increase the slow path time out limit which i think is in preferences too. That might help a little.
Reply with quote
ralgith
Sorcerer


Joined: 13 Jan 2006
Posts: 715

PostPosted: Wed Jun 16, 2010 2:38 pm   
 
Oh geeze, thanks myddrun, its the #OK issue.

So, Mandy, you need to make an alias like this:
Code:
#ALIAS nextstep {#OK;#STEP}

in order to use your path.

Sorry about that, I totally forgot about #OK... I haven't actively played MUDs in almost 2 years ;)
_________________
CrossOver: Windows Compatibility on Mac and Linux CMUD Advocate
Reply with quote
Einder
Novice


Joined: 03 Jan 2008
Posts: 48

PostPosted: Sat Oct 15, 2011 8:41 pm   
 
I know this thread hasn't been active in over a year, but I'm having the same exact issue using ZMud 7.21. My problem is though, that my test script actually looks like this

Code:

#CLASS {test}
#ALIAS test {
  #slow @testpath
  #pause
  }
#ALIAS nextstep {
  #ALARM "a1" +2 {
    #ok
    #step
    #pause
    }
  }
#VAR testpath {.s3w3en}
#CLASS 0
#CLASS {test|walk}
#TRIGGER {Your blood freezes as you hear} {#ALARM "a1" +1 {#RESUME "a1"}} "" {notrig}
#TRIGGER {* [{N|E|S|W|U|D}]} {nextstep}
#CLASS 0


and ZMud is still puking it back up and not doing the walk properly. The only moves it makes from this is swee and that's all! Any help to fix it would be massively appreciated
Reply with quote
Einder
Novice


Joined: 03 Jan 2008
Posts: 48

PostPosted: Tue Nov 01, 2011 5:14 pm   
 
I figured out my problem, I had to make sure my mapper settings were set to fast walk and that I didn't have a delay set for confirming steps. This allowed my script to work properly. I don't use it, it just sits it the test folder, but so you know, that might be the issue..oh and and I had to remove the #ok
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net