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Aiesha
Beginner


Joined: 09 Jan 2002
Posts: 29
Location: USA

PostPosted: Wed Jan 09, 2002 8:08 am   

Looking for a new bot
 

Ok here is my problem I have tried using all of the bots i could find out there for any type of exp getting.
I keep runing into the problem of not covering the whole area.

What i am looking for is basically some sort of bot that triggers on a [bMOB's] name and kills it if its in the room, but inorder to get to all the rooms i need a bot that can follow my zMud maps or something like that is this possible or am i just to hopeful.


I don't want the whole world, Just your half.
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Aiesha
Beginner


Joined: 09 Jan 2002
Posts: 29
Location: USA

PostPosted: Wed Jan 09, 2002 10:27 am   
 
Oh yeah by the way In the mud i play (CLANDESTINE) you are unable to steal kills it says "kill stealing is illeagal" when you try.
In light of this i have tried before to make a bot that automatically killed things in a room but that was EVERYTHING i need to kill 2 mobs specifically.

Here is a prompt that i get from my the mud when i "look"

Fieriln: Pathway of the Flare
The central path travels through the entirety of Fieriln to the north
and south. An occasional alcove of obsidian lines the street, where an
eternal fire burns. The village seems to draw its power from the volcano to
the southeast, past the petrified forests that surround the village. An
occasional flame magician stares at you with smoldering brimstone eyes as
you pass, then goes back to its fiery incantations. The path goes in a
straight line to the north and south.

[Exits: north south]
(Red Aura) A novice pyromancer wanders through the volcanic lands in search of power.
(Red Aura) A pyromancer skilled in his art is here, watching you as you pass.


I need it to kill those 2 mobs but nothing else (these are the only mobs with the name noun of pyro so i can use that as the kill(NAME) thingy but what i need is a bot that will check to see how many of these are in the room and kill each one then MOVE to the next room on my zmud map

I have the area that these critters run around in completely mapped out with zmud there are exactly 32 room from 0 - 31

If its possible i need the bot to move the Char from room 0 all the way around to room 31 killing every PYRO it sees in the room.

If it is possible to have the mud work with the zMUD automapper like this then please tell me because i am very eager to know this

(i am a horrible coder/scripter) but so far i have concluded that it would require things such as (ROOMNUM = ROOMNUM +1) or something along the lines of that i believe or mabey i am thinking to much of c++ who knows anyway any help would be appreciated Thanks


I don't want the whole world, Just your half.
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