Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
hodgkinr
Wanderer


Joined: 05 Jan 2002
Posts: 55
Location: United Kingdom

PostPosted: Sat Jan 05, 2002 4:01 pm   

Newbie General issues
 
I have downloaded your 30 day trial ver with a view to buying. I am currently using SimpleMU but I like your automapping facility so i thought i'd give it a try. My first impressions are very good, but Before I splash out I'd like to resolve a few problems i'm currently having setting up zMud:
1. How do I stop the Automap echoing its command to the MUD. I keep getting a "What?" when auto map is on only.
2. I am having a problem with the Automap not entering certain rooms it only seems to be "dead end" ones. I enter on the game ok but room not created on the map. When I come out the room it is then created on the map but you can't renter and you have to reset the current position. Interesting the map has set up a link that thinks there is a door there. This is not apparent when you look in the game or peer <direction> to see exits. Any ideas?
3. When speed walking to rooms it stops when it gets to maually set up exits i.e. Bridge, enter etc why is this is it some sort of time out?

Thanx i like the product hope resolution is simple

Bob Hodgkins
Reply with quote
Castaway
GURU


Joined: 10 Oct 2000
Posts: 793
Location: Swindon, England

PostPosted: Mon Jan 07, 2002 12:43 pm   
 
1. I don't understand this question. When exactly is the Automapper sending a command to the mud, and which command is it sending? (look, open door, something else?)

2. It sounds like you have set up the keyword for recognising the 'exits' line to 'exits'. In dead-ends there is only one exit, so you don't get the word 'exits' only 'exit'.. Correct, or am I barking up the wrong tree?

3. I haven't had problems with this. Does the mapper follow when manually entering the commands?

Lady C.
Reply with quote
hodgkinr
Wanderer


Joined: 05 Jan 2002
Posts: 55
Location: United Kingdom

PostPosted: Mon Jan 07, 2002 10:07 pm   
 
1.Screen dump from Merentha
> n
You are in Monument Square, once known as Krasna Square. | [ ]
The two main roads of Cabeiri intersect here, where all | |
of Merentha's people gather in joy and sorrow. The road | [ ] - [X] - [ ]
running north and south is called Centre Path, while Boc | |
La Road is the name of the road running east and west. A | [ ]
magnificent monument rises above the square.
The sounds of a busy adventuring town are all about.

There are four obvious exits: east, south, north, and west.

Centmia the student of nature (resting)
A Cabeiri Peacekeeper

A Large Monument, An Apple Tree, a pair of newbie boots, A Magic Fountain, a
piece of paper, and newbie shield are here.
> The Wrath enters.
The Wrath leaves east.
open north
n
What?
> Centre Path is a highly-traveled dirt path that runs | [ ]
north and south through Cabeiri. Just south of here, it | |
intersects Boc La Road in Krasna Square. A small church | [ ] - [X]
is off to the west. It is a medium sized building, made | |
out of sturdy wood that has been painted white. A very | [ ]
simple, yet beautiful stained glass window stares out at
you from the front of the church. The doors are a deep
black, and one is slightly open, in welcome.

There are three obvious exits: south, north, and west.
The above extract shows this does not hapen all the time "open north" is highligted in yellow and what the map seems to have done is created another room over the previous. It only hapens by the way when i retrace my footsteps not when initially creating map.
2. I have not setup any key words it is as initiall y set up on auto detect.
3. I have played with this some more. It stops speed walking on the squares created in 1. so if i cure this speed walking will be ok.

Thanx 4 the help.

Bob
Reply with quote
dacheeba
Adept


Joined: 29 Oct 2001
Posts: 250

PostPosted: Mon Jan 07, 2002 11:21 pm   
 
quote:

1. How do I stop the Automap echoing its command to the MUD. I keep getting a "What?" when auto map is on only.

Ok, for this you need to #NOMAP command. If there is a door on the map, the mapper tries to make it easy for you to go in that direction by automaticly sending the command to open the door.However, this doesnt work well in MAP mode, because instead of seeing the room name it sees your commands. To keep this from happening you nedd to create some triggers.
#TR {^open north} {#NOMAP}
#TR {^open south} {#NOMAP}

and so on. Also you will want to make a trigger for the mud output.

#TR {^What?} {#NOMAP}
quote:

2. I am having a problem with the Automap not entering certain rooms it only seems to be "dead end" ones. I enter on the game ok but room not created on the map. When I come out the room it is then created on the map but you can't renter and you have to reset the current position. Interesting the map has set up a link that thinks there is a door there. This is not apparent when you look in the game or peer <direction> to see exits. Any ideas?

On my map, I have the occasional room that does the same thing, tho it isnt nessisarly a dead end room, what I do is create the room manual, by going into the room and cut/paste the name, and then the desc. Then I go to the Room Properties and click on the 'Other' Tab. Then you want to uncheck all the 'Reload Room' boxes, and check the 'Force Entry into this Room' box. You may also have to check the 'Force Entry' box for any adjacent rooms.
quote:

3. When speed walking to rooms it stops when it gets to maually set up exits i.e. Bridge, enter etc why is this is it some sort of time out?

If you figure this one out let me know :)
Reply with quote
Castaway
GURU


Joined: 10 Oct 2000
Posts: 793
Location: Swindon, England

PostPosted: Tue Jan 08, 2002 9:37 am   
 
"open door" gets sent when the you type 'n' or try to go north in any way, and the mapper thinks there is a door between the two rooms. A door is denoted by a line through the link. (Kind of like -|- for a link east-west). This means as you mapped the room originally, it didn't find the exit, and then as you went north to map the north room, it assumed you must have opened a door. To correct this, click on the link with the door using the right mouse-button, and choose 'Normal' for the link.

I can only assume your second problem comes from the fact that the description of the 'dead-end' room isn't consistent with the rest. I suggest you check the map settings to see if it is looking for the exit line in a specific paragraph or line of the description, and possibly try it with a keyword of 'exit'. Please show an example of such a room. :)

Lady C.

(I can't say I've ever needed #NOMAP to master the door problem...)
Reply with quote
hodgkinr
Wanderer


Joined: 05 Jan 2002
Posts: 55
Location: United Kingdom

PostPosted: Tue Jan 08, 2002 1:04 pm   
 
Right firstly i'd like to thank you all for the help. This is all good stuff.

The new triggers have solved the problem and there is indeed double lines on the link indicating a door.

The dead end problem is indeed to do with the exit info, a screen dump of the problem is as follows:-
e
Centre Path leads south into the bustling Port of Cabeiri | [ ] [ ]
where it dead ends at Pier 1. Business life hurries all | /
about you to get things done before the end of the short | [ ] - [X]
Cabeiri day. In the realty high mortals make transactions | |
for real estate with the mighty Atmos, now closed. In the | [ ]
great Hall of Fighters to the northwest fighters gather
both night and day. Cabeiri centre is northeast from
here. To the west is the new fish market.
You hear many people going about their business.

There are four obvious exits: northeast, northwest, south, and west.

> w
|
|
| [X] - [ ]
These are the fish markets of Cabeiri. Fishermen may come |
here to sell fish caught at the pier. |

The only obvious exit is east.

as you can see from the two examples the programmers have changed the wording and I think this is why the mapper thinks there is no exit. Forced entry resolves the problem but it would be nice to do it automatically if possible. So if you can help with a resolution i would appreciate it.

Thanks again

Regards
Bob
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net