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Oddwin Newbie
Joined: 04 Aug 2011 Posts: 7
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Posted: Thu Aug 11, 2011 6:56 pm
Hash command woes |
Okay so the mud I play uses the (#) Hash command to cancel any commands already piped to the mud..
However, Cmud has the # character blocked, and I have to disable it in the Options > Scripting > Special characters tab.
But when I do that .. all my color triggers are broken, (because they use Hash commands) ..
Any advice on how to get the best of both worlds? |
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charneus Wizard
Joined: 19 Jun 2005 Posts: 1876 Location: California
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Posted: Thu Aug 11, 2011 7:35 pm |
You could use a ` at the start of every line you use the hash on, though if you use it a lot, that could cause convenience problems.
If that's the case, could try something like:
Code: |
#ALIAS hash {#SENDRAW {%concat("#", %-1)}} |
Then you can do 'hash This is a hash command' and it'll send #This is a hash command. (not tested, merely speculative) |
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Oddwin Newbie
Joined: 04 Aug 2011 Posts: 7
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Posted: Thu Aug 11, 2011 7:47 pm |
Hrmm .. lemmie fiddle with it and see.
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Arde Enchanter
Joined: 09 Sep 2007 Posts: 605
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Posted: Fri Aug 12, 2011 6:55 am |
Oddwin,
I'm not sure that I've understand your question right, but you can use "~" quoting symbol. No need to disable "#" symbol in this case.
1) You can type ~# on the command line to send plain hash symbol or ~#blah to send any hashed command to your MUD
2) You may want to assign ~# to a macro key if you use this combo often (no need to type it every time). |
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_________________ My personal bug|wish list:
-Wrong Priority when copy-paste setting
-1 prompt trigger for Mapper, Session and General Options, not 3 different!
-#SECTION can terminate threads
-Buttons can't start threads |
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