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Gahl Newbie
Joined: 31 Aug 2010 Posts: 2
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Posted: Tue Aug 31, 2010 5:02 pm
Question about trigger (MAP related) |
Trying to update someone elses trigger that they had me use. The text has changed in the MUD so I'm not sure what to change
the previous trigger used (pattern) was
You survey your surroundings and conclude that they conform to the standards$of:(&Terrain).
now it's
You survey your surroundings. "Tidy Garden" has atmospheric type: Forest.
I'm not sure how to adjust it so it works
I'm thinking it's
You survey your surroundings. "*" has atmospheric type:(&Terrain).
but not sure why the $ is in the first one
any advice? |
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verbiage Newbie
Joined: 24 Jun 2010 Posts: 8
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Posted: Thu Sep 02, 2010 6:02 pm |
#TRIGGER {^You survey your surroundings. ~"*~" has atmospheric type: &Terrain.$}
You were close, needed to escape the " and you were missing a space beween : and &. The $ means end of a line. All the symbols are explained in the help file. |
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Gahl Newbie
Joined: 31 Aug 2010 Posts: 2
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Posted: Mon Sep 06, 2010 6:18 pm |
so with the above trigger
would this setup still apply?
#cw green
#IF {@Terrain = "Barracks"} {#NOOP %roomcol( %roomvnum( ), red)}
#IF {@Terrain = "Beach"} {#NOOP %roomcol( %roomvnum( ), yellow)}
#IF {@Terrain = "Desert"} {#NOOP %roomcol( %roomvnum( ), sandybrown)}
#IF {@Terrain = "Dwarf City"} {#NOOP %roomcol( %roomvnum( ), slategray)}
#IF {@Terrain = "Eyrie"} {#NOOP %roomcol( %roomvnum( ), cadetblue)}
#IF {@Terrain = "Field"} {#NOOP %roomcol( %roomvnum( ), brown)}
#IF {@Terrain = "Forest"} {#NOOP %roomcol( %roomvnum( ), green)}
#IF {@Terrain = "Freshwater"} {#NOOP %roomcol( %roomvnum( ), blue)}
#IF {@Terrain = "Grasslands"} {#NOOP %roomcol( %roomvnum( ), greenyellow)}
#IF {@Terrain = "Human City"} {#NOOP %roomcol( %roomvnum( ), darkgray)}
#IF {@Terrain = "Marsh"} {#NOOP %roomcol( %roomvnum( ), lime)}
#IF {@Terrain = "Mine"} {#NOOP %roomcol( %roomvnum( ), turquoise)}
#IF {@Terrain = "Mountains"} {#NOOP %roomcol( %roomvnum( ), purple)}
#IF {@Terrain = "Road"} {#NOOP %roomcol( %roomvnum( ), darkslategray)}
#IF {@Terrain = "Rooftop"} {#NOOP %roomcol( %roomvnum( ), darkslategray)}
#IF {@Terrain = "Saltwater"} {#NOOP %roomcol( %roomvnum( ), aquamarine)}
#IF {@Terrain = "Shop Storeroom"} {#NOOP %roomcol( %roomvnum( ), gold)}
#IF {@Terrain = "Snow"} {#NOOP %roomcol( %roomvnum( ), white)}
#IF {@Terrain = "Tropical"} {#NOOP %roomcol( %roomvnum( ), orange)}
#IF {@Terrain = "Underground"} {#NOOP %roomcol( %roomvnum( ), black)}
#IF {@Terrain = "Valley"} {#NOOP %roomcol( %roomvnum( ), navy)}
#IF {@Terrain = "Void"} {#NOOP %roomcol( %roomvnum( ), tomato)} |
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