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Sutex-Kindred Apprentice
Joined: 26 Aug 2009 Posts: 141
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Posted: Fri Aug 13, 2010 12:45 pm
IM BACK!! |
Well after pulling my hair out, trying to get some post answered in a way that I can understand. I gave up. and joined the real world for a while. Then my machine crashed and die, taken with it all of my work for Eternal Darkness for the last year . It seems that my mud playing days were coming to an end. That was then six months ago.
Well now, a new machine dual core , and maybe new help. The old post are still there. Just look. If you are able to help, great.
Given I'm an elite on my Mud it would be good to be able to play , and help out new members. which is what an elite is supposed to do. Coding is not by thing, as many of you may well know by now. So please keep this in mind, when replying to any coding questions.
Ps reinstalled Cmud. 25th attempt ( view other post) and it worked!!! , no error, for about 20 sec. HA!. At least it loaded. Sent of another crash/error report , But at least I did not receive that infamous LP5 error. and it does load now, so Cmud is not crashing, which is Progress for me :). I like Zmud and all my code snippets are for Zmud. So i will be using Zmud. So Cmud coding is later much later.
OK the question. "What can I do I to get Zmud up and running. ?"
I have some export setting for Zmud, that were saved, yet for some reason, importing them, does not work.
I have no-idea why. Now I have 3 characters , so there are 3 separate mud setting. yet none are working , damage I suspect, but this is all I have left. Beside what bits and pieces of code that are on this forum.
So I would like to try and fix this. How can I help you so you can help ME!. :) |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Fri Aug 13, 2010 6:50 pm |
ZMud imports and exports in two different file formats. One is plain text and the other is, if I remember, some sort of binary proprietary thing (fyi, pretty much one of the biggest reasons Zugg switched to real databases for CMud). If your files are in the .mud or .zsc format, you are probably pretty much out of luck beyond what you can salvage from a long, tedious, and likely incomplete notepad copy/paste rescue effort. Being a binary file, looking at it in Notepad will be a lot like opening up a .EXE file in a text editor (ie, gibberish).
If your files are .txt files, then what probably happened is that--as was typical in ZMud--something got corrupted. This trend was why the Migration Guide was developed, and since everything is in plain text you can just open the file in Notepad and hand-edit the mistakes away so that the file will import better (albeit probably not flawlessly) into ZMud. ZMud will parse the imported stuff, which will mean functions might turn into variables and references to variables might expand into the contents of those variables, so you will need to manually open up the Settings Editor after importing and verify that the import was properly handled (and, if not, will need to make the necessary changes). It is probably going to be way easier to import smaller chunks at the same time instead of doing the entire file all at once, and you MIGHT find it preferable to entirely forgo the import in favor of manual creation of settings using copy-paste to fill in the appropriate parts as you create them.
Further details and explanation of The Migration Guide can be found on the ZMud Support page, which you can reach via the Support menu located at the top of the zuggsoft.com site. |
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_________________ EDIT: I didn't like my old signature |
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Sutex-Kindred Apprentice
Joined: 26 Aug 2009 Posts: 141
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Posted: Sat Aug 14, 2010 2:09 am |
MattLofton thank you for an excellent explanation. Well I will be spending the next few weeks with my notepad++ copying and pasting code, what fun:).
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_________________ Entropy rules |
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