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HerenIstarian
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Joined: 30 Oct 2005
Posts: 40

PostPosted: Thu Jun 10, 2010 2:53 am   

Can CMUD detect if you are idle and turn off triggers?
 
I searched for this without much luck, sorry if it is a repost.

I play on the MUD 3K. There is a guild there (mages) that require triggers in combat to manage shields that deactivate, I have it set right now to watch for magical shields that ware away and waiting for the next combat round can mean certain death. I need to set the triggers to trigger as soon as the shields go down but that can get me in trouble if I idle out of combat. Can anyone tell me how I could set CMUD to detect how long I have been idle then at a certain point turn off all triggers? Thanks!
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Thu Jun 10, 2010 3:07 am   
 
1)create a named alarm with an interval roughly equal to your idle time. This alarm will do the turning-off via the #T- command, though if you plan on turning off every last trigger you made you can simply use #IGNORE (which will probably also turn off the alarm and thus you will probably end up disconnecting due to idle).

2)create an #oninput trigger that matches everything you send to the game from either the command line or from a script. This trigger will reset the alarm interval via %alarm(), preventing the alarm from firing when you send a command before the idle time was reached.
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HerenIstarian
Novice


Joined: 30 Oct 2005
Posts: 40

PostPosted: Fri Jun 11, 2010 10:50 pm   
 
Okay so I've tried to set it up but I'm having some trouble.

I'm trying to use this setup with #IGNORE. Here is what I have:

#ALARM idlecheck {-2:00}{#IGNORE}
#ONINPUT resetidlecheck {*} {#CALL %alarm(idlecheck,1000);#IGNORE}

Right now it appears to disable all triggers after 2 minutes but on input it doesn't appear to do anything if the triggers are disabled (I'm guessing because it is a trigger) and if they are enabled it disables them. I need it to always enable the triggers on input and always disable them on idle. Thanks in advance for the help!
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Fri Jun 11, 2010 11:07 pm   
 
#IGNORE 0 = off
#IGNORE 1 = on

(Which is reverse from the help file BTW!)
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HerenIstarian
Novice


Joined: 30 Oct 2005
Posts: 40

PostPosted: Sat Jun 12, 2010 10:47 am   
 
Okay, it keeps me from unidling properly but it won't turn the triggers back on once it goes to idle, is there anyway to activate that #ONINPUT trigger once the triggers are disabled?
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HerenIstarian
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Joined: 30 Oct 2005
Posts: 40

PostPosted: Sat Jun 12, 2010 12:24 pm   
 
I'm also running into the problem of my triggers triggering the ONINPUT and causing the alarm to reset, any help with both of these problems would be much appreciated.
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ralgith
Sorcerer


Joined: 13 Jan 2006
Posts: 715

PostPosted: Sat Jun 12, 2010 1:28 pm   
 
Since everything is disabled by #IGNORE 0, the oninput trigger wont fire either. You need an alias:
#ALIAS backatcomp {#IGNORE 1}
Should work. You can change the name of course. I just like descriptive names. :)
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HerenIstarian
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Joined: 30 Oct 2005
Posts: 40

PostPosted: Sat Jun 12, 2010 9:03 pm   
 
Thanks I figured that was the problem. I still can't stop my triggers from triggering the ONINPUT trigger though, is there a way to set it to ignore triggers?
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ralgith
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Joined: 13 Jan 2006
Posts: 715

PostPosted: Sat Jun 12, 2010 9:45 pm   
 
Delete the ONINPUT, you don't need it anymore.
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HerenIstarian
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Joined: 30 Oct 2005
Posts: 40

PostPosted: Sun Jun 13, 2010 12:51 am   
 
No, I still need it to detect when I'm not idle or else I will constantly go idle every 3 minutes.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Sun Jun 13, 2010 1:39 am   
 
you manually turn it back on my clicking the gun with the red x in the lower right corner.
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HerenIstarian
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Joined: 30 Oct 2005
Posts: 40

PostPosted: Sun Jun 13, 2010 2:51 am   
 
Right, I understand that. Still wondering how to adjust the ONINPUT trigger to only detect my input and not triggered input.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Sun Jun 13, 2010 3:03 am   
 
There is no coded difference as far as i know... Would make for some good default events for Zugg to code. OnComandLine vs onSettingCommand
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HerenIstarian
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Joined: 30 Oct 2005
Posts: 40

PostPosted: Sun Jun 13, 2010 3:08 am   
 
Yes indeed that would be a great feature. For now I'll use a work around of setting an alias in all my numpad macros to reset the timer. Hopefully in the future there will be a better way of going about doing this. Thanks for the help everyone!
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Sun Jun 13, 2010 3:25 am   
 
you could stick it on the onRoomEnter #EVENT, provided you use a map
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phoenixsoap
Newbie


Joined: 31 Jul 2008
Posts: 9

PostPosted: Fri Jun 18, 2010 5:45 am   
 
Balthus wrote a script that does just that for 3k. You can find it here:

http://necro.wikidot.com/safe-idle-command-queuing

-Parisienne@3k
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