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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4692
Location: Pensacola, FL, USA

PostPosted: Thu May 20, 2010 4:58 am   

CMUD to serve a MUD?
 
How hard would it be to have CMUD serve the mud?
I can almost see how i would display things via my own settings..

But how would I get them to connect to my system and access a package securely?
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu May 20, 2010 3:49 pm   
 
CMUD would never work as a MUD server. It's completely different.
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Arminas
Wizard


Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Thu May 20, 2010 4:46 pm   
 
There are several out of the box pre-made MUDS out there that you can install on your computer for free.

One I have tried before is called CoffeeMud.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4692
Location: Pensacola, FL, USA

PostPosted: Thu May 20, 2010 9:27 pm   
 
Maybe not in the traditional sense... but all it really needs to do to serve as a MUD is #PRINT messages to their screen and do some behind the scenes calculations.... i really don't see why CMUD -couldn't- do that much.

Room descriptions could be shown as if they are exploring your map in offline mode. The multiple location objects should make that easier.
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Zugg
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Joined: 25 Sep 2000
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PostPosted: Thu May 20, 2010 10:52 pm   
 
a) CMUD is a client, not a server. A TCP/IP server is completely different than a TCP/IP client.
b) A server needs to be very efficient. It needs to be compiled and not scripted.
c) A MUD server needs to be able to handle multiple players at one time, all in different rooms. The mapper in CMUD would not be efficient for this
d) A MUD is much more than just a map. MUDs have player records with player attributes (hp, etc), a mob database, etc, etc

As I said:
Quote:
CMUD would never work as a MUD server. It's completely different.
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