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Ambelghan Novice
Joined: 04 Apr 2010 Posts: 49
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Posted: Sat May 15, 2010 8:53 am
Help:My new text window is grabbing other stuff |
Hi, let's say I created a new window for duplicating speech from anything, it works well. and I have it in a split with my main MUD window. The problem arises when I tab into the speech window and have a script running, the script tends to pause after roundtimes and I notice that script generated ECHOS will go to the speech window if I have it selected. Is there anyway around this? Thanks.
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sat May 15, 2010 7:01 pm |
Use #PRINT.
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_________________ EDIT: I didn't like my old signature |
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Ambelghan Novice
Joined: 04 Apr 2010 Posts: 49
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Posted: Sun May 16, 2010 4:35 am |
Replace the #ECHO in all my scripts with #PRINT? OK, thanks. Anyone else have anything to add to the pot?
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sun May 16, 2010 5:31 am |
I could've sworn I posted a different version, so here's the long version:
Code: |
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| command | display in window | triggers match |
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| #ECHO | that has focus | yes |
| #SAY* | based on script context | yes |
| #SHOW | based on script context | yes |
| #PRINT | based on script context | no |
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Basically, #ECHO is designed to print to whatever window that presumably the user is currently paying attention to. Similarly, #ECHO, #SAY, and #SHOW are designed to simulate text from the game so that triggers can match and operate on those messages. |
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_________________ EDIT: I didn't like my old signature |
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Ambelghan Novice
Joined: 04 Apr 2010 Posts: 49
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Posted: Sun May 16, 2010 10:35 pm |
Thanks MattLofton
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