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undergod Wanderer
Joined: 27 Jun 2001 Posts: 82
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Posted: Fri Nov 30, 2001 10:37 am
Mapping won't.. well... map |
Okay, let's see if I can give ya all the information in one shot. I am using 6.22, and I let the automapper detect how a room looks in my MUD. All that information was correct. But, when I put it in "map" mode and move, it won't follow me and create a new room.
Any ideas? |
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Castaway GURU
Joined: 10 Oct 2000 Posts: 793 Location: Swindon, England
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Posted: Fri Nov 30, 2001 3:22 pm |
I can only assume that the information wasn't all correct..
Check the prompt, the code word for the exits, and where the exits + room desc start (paragraph/line).
Did it work in another version before? If so you could try importing the settings from there.
Lady C. |
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rekres Newbie
Joined: 02 Dec 2001 Posts: 4 Location: USA
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Posted: Sun Dec 02, 2001 9:17 am |
I've got a problem with the automapper...
It autoconfigured properly and does an excellent job most of the time... except that the room description changes with the whether/lighting. When this happens it sees the room as new and creates a stacked room.
When I turn off the description in the config settings, it starts reading the lighting as the room name instead of the name of the room...
Here's a sample room description:
Grimhaven Outer Pathway
Dark clouds cover the sky.
This area is brightly lit.
[Exits: E W ]
line 1 is the room name
line 2 is the weather
line 3 is the lighting level
line 4 is the exits
While its using the room descriptions it won't FOLLOW into a room where the lighting level or the whether has changed....
Any suggestions? |
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Castaway GURU
Joined: 10 Oct 2000 Posts: 793 Location: Swindon, England
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Posted: Sun Dec 02, 2001 10:07 am |
Thats normal behaviour, I'm afraid.
To avoid this, make a list containing all the possible weather and lighting messages, trigger on that, and issue the command '#NOMAP', which tells zMUD to ignore this line when mapping.
Eg: Weather = "Dark clouds cover the sky.|Its raining.|The sun is shining."
#trigger {@Weather} {#NOMAP}
Lady C.
(And please ask new questions as a new topic :) |
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