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Aravok
Newbie


Joined: 16 Oct 2009
Posts: 7

PostPosted: Sun Nov 01, 2009 8:53 pm   

someone help me to correct this?
 
So Nexela made this trigger its great but a few things I would like it to do it doesn't so if someone could help revamp this so it fixes the few issues that would fantastic

#TRIGGER "qstart" {^You still need to find the following:} {QuestItems="";#TEMP "qtemp" {^$} {#STATE qstart 0}}
#COND {^(*)$} {#ADDITEM QuestItems {%1}} {manual}
#TRIGGER "coloritem" {@QuestItems} {#CW red}
#TRIGGER "qremove" {^You get ({@QuestItems})} {#DELITEM QuestItems %1}
#STW on
#STW "%expandlist(@questitems,%cr)"

so basicly what it does is when i type complete card it takes the info from that and moves it into a status window

You still need to find the following:
Green moonstone.
A linen robe.
A Red Dragonstone.
A manual of healing arts.

but a problem i have come across is... when i do 2.card to 8.card it does the following also if i do them separate it just replaces the old card if at all possible i would like it to compile all of them

[5766 exp] <5950hp 5418m 5950mv 45bl> You still need to find the following:
Green moonstone.
A linen robe.
A Red Dragonstone.
A manual of healing arts.


anyway to solve this? for the other 7 cards or more when i get them
and the color thing anyway to remove that and still keep it functional... purpose i wanted for the colour was when i did a c locate <item> it would highlight it in a extremely long list it would be nice to have but not neccassary

anyways any other info that you would require plz let me know

Aravok
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hadar
Apprentice


Joined: 30 Aug 2009
Posts: 198
Location: my apt, in california

PostPosted: Mon Nov 02, 2009 8:26 pm   
 
i posted the fixed version in the cmud library, i also took it out of the status window and put it into its own floating window if you dont like this tell me and ill change it back
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Aravok
Newbie


Joined: 16 Oct 2009
Posts: 7

PostPosted: Tue Nov 03, 2009 5:42 am   
 
might be a silly question where is the cmud library? lol


Nm it was a stupid question i found it and thanx a ton
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Aravok
Newbie


Joined: 16 Oct 2009
Posts: 7

PostPosted: Tue Nov 03, 2009 6:29 am   
 
ok so im seriously confused as to how this is going to work it seems to be connecting to the mud in the second window as well and not receiving commands from the main mud window
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Aravok
Newbie


Joined: 16 Oct 2009
Posts: 7

PostPosted: Tue Nov 03, 2009 6:48 am   
 
ok finaly got it running, but i came across a problem the items you get or touch to the card arn't remove from the list for some reason any ideas on that?


could it be possible to space the list into groups of 4 items just like the cards maybe ad a header? Card 1 Card 2 so on?


A scone.
A hamburger.
A small dusk of timian herbs.
Beef stew.

A hazy potion.
A protace helmet.
A chaktcha.
Nectar.
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hadar
Apprentice


Joined: 30 Aug 2009
Posts: 198
Location: my apt, in california

PostPosted: Wed Nov 04, 2009 8:16 pm   
 
as i have spent time fixing it i hope all is going well keep me updated if it breaks again
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