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charneus Wizard
Joined: 19 Jun 2005 Posts: 1876 Location: California
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Posted: Mon Oct 12, 2009 11:33 pm
[3.10a] Safe and Slow walking |
Does anyone else have a problem with getting these two modes to work? I can only work with fastwalk, and nothing I do seems to work for safe/slow walk modes. I've tried matching the room name, first line of description, and even deactivating matching at all. I've set up the prompt in hopes it would send the #OK as well. The only thing that I can do is set up a trigger, but that's an extra trigger I don't need to add if I can get it to work with the mapper.
So again, is anyone else having this same trouble? Or does anyone have any tips/solutions for me? Thanks in advance.
Charneus |
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chris-74269 Magician
Joined: 23 Nov 2004 Posts: 364
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Posted: Tue Oct 13, 2009 12:28 am |
I've noticed a lot of the old tricks to use with the mapper (like putting your #tags in the mapper explore mode) no longer toggle on when the mapper is switched between states. For slow walking using a #ok trigger has been working for me.
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Tue Oct 13, 2009 3:14 am |
Slow walking is working fine for me however I had to #TAG my exits line where previously I didnt have to, not sure if its a client side MXP or Server side MXP problem I'll try and look into it more tommorow.
As for Safe walking I am pretty sure it is not working correctly in 3.10a |
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wrym Magician
Joined: 06 Jul 2007 Posts: 349 Location: The big palace, My own lil world
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Posted: Tue Oct 13, 2009 3:19 pm |
I use a hybrid fast/slow walking method, slow mapper mode but with an alias for fast walks.
Currently I have the prompt set, and both wait for prompt options selected.
I'm not using any #tags, but i have a fair number of #nodir, #ok and #nomap triggers
I would say that you just need to find the correct set of options enabled to get the mapper to recognize the room. |
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_________________ "To the engineer, all matter in the universe can be placed into one of two categories: (1) things that need to be fixed, and (2) things that will need to be fixed after you've had a few minutes to play with them" - Scott Adams, The Dilbert Principle |
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