Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD General Discussion
Dwoggurd
Wanderer


Joined: 29 Jan 2008
Posts: 63

PostPosted: Sat May 02, 2009 3:11 am   

Is there a trick to override "stop further processing"?
 
I have a high priority trigger that "stops further processing". In most cases that's what I want, but sometimes I want to let other low priority triggers fire (to process exceptions from a common rule). Is there a way to override "stop further processing" option for a given specific line run-time?
Or, alternatively, is there a way to stop further processing from the inside of a trigger that normally allows other triggers to fire?

I don't want to make exception-triggers higher priority than the main one (for speed purposes), I would rather prefer to control "further processing" dynamically. Any ideas?
Reply with quote
wrym
Magician


Joined: 06 Jul 2007
Posts: 349
Location: The big palace, My own lil world

PostPosted: Sat May 02, 2009 3:19 am   
 
Hmm not that i'm aware of, You might beable to do that with a lua script, but I think there is a better way.

I'm assuming that several of the lower priorty triggers get enabled and disabled for whatever reason. So you probably could:

1) Put all your scripts for that line into one trigger and check if a certain set needed to be executed
2) Use Custom events and the #raiseevent command, and enable/disable events as needed
_________________
"To the engineer, all matter in the universe can be placed into one of two categories: (1) things that need to be fixed, and (2) things that will need to be fixed after you've had a few minutes to play with them" - Scott Adams, The Dilbert Principle
Reply with quote
shalimar
GURU


Joined: 04 Aug 2002
Posts: 4692
Location: Pensacola, FL, USA

PostPosted: Sat May 02, 2009 3:26 am   
 
would a reparse state accomplish this, or does the 'stop further processing' apply to conditions as well?
_________________
Discord: Shalimarwildcat
Reply with quote
wrym
Magician


Joined: 06 Jul 2007
Posts: 349
Location: The big palace, My own lil world

PostPosted: Sat May 02, 2009 3:35 am   
 
Hmm i'm not too familiar with reparse trigger states, but...

Code:
<trigger priority="7450" case="true" stop="true" id="745">
  <pattern>^TeStTeSt$</pattern>
  <value>#print state 0</value>
  <trigger type="ReParse">
    <pattern>testtest</pattern>
    <value>#print state 1</value>
  </trigger>
</trigger>


Prints from both trigger states, still you'ld have to do some kinda check in the primary trigger to determine if you want to execute other trigger states, so... i don't really see an advantage over putting it all into the primary trigger
_________________
"To the engineer, all matter in the universe can be placed into one of two categories: (1) things that need to be fixed, and (2) things that will need to be fixed after you've had a few minutes to play with them" - Scott Adams, The Dilbert Principle
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net