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Haldrik Wanderer
Joined: 03 Sep 2007 Posts: 88
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Posted: Fri May 01, 2009 10:04 pm
Finding a specific mobs/items in an area. Best way? |
I created some code to track down mobs/items in a certain area. I just don't like it very much. It seems a bit slow and I couldn't upgrade it very effectively.
The problem i had was if I wanted to track 3 mobs, and they were all in the same room, I had massive headaches. I could handle 2, but not three.
I setup a massive path for the whole area. i.e. .2w4e3s
And every room it either does #OK or #PAUSE depending on whether the mob is in the room. The script would then trigger off the mob name. I was able to fix the second mob issue by creating a TEMP value, I.e . #if (@jack = 1 && @tempmob = 1) . The issue i was having was when three mobs or items were in the same room.
Mobnames:
a vial
Jack
Jill
Exits: N S E W
Basically, I'm looking for a more efficient way to search an area and to be able to find/do multiple things to multiple mobs/items in the same room. I lost my original code so I can't give you my exact code, but I'd rather not recode my old stuff unless I can't find a better/more efficient way.
Any thoughts? |
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wrym Magician
Joined: 06 Jul 2007 Posts: 349 Location: The big palace, My own lil world
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Posted: Sat May 02, 2009 2:11 am |
Try using a string list or a DB record, they you can add as many mobs as you like to your list. you could set up a trigger to give option add/remove names from list or DB record if they arn't in the list, and use a 2n'd to record mob location or what ever you need to keep track of.
To get started I'ld recommend using/reading help files for:
#additem #delitem #delnitem for lists
#addkey #delkey %db for DB records |
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_________________ "To the engineer, all matter in the universe can be placed into one of two categories: (1) things that need to be fixed, and (2) things that will need to be fixed after you've had a few minutes to play with them" - Scott Adams, The Dilbert Principle |
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