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Wilderop Newbie
Joined: 05 Jun 2001 Posts: 5 Location: USA
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Posted: Wed Nov 14, 2001 1:36 am
Getting Automapper to work on theinquisition.net |
I am trying to configure the Automapper to work with my new favorite mud. But I do not know how to do it with this kind of movement structure.
The mud has this output generaly when you move in a direction, the number of lines that appear with you walking across the room before you actually move out of the room varies:
<perfect fresh 1057 22099 1 :9 >
n
You begin to move north.
<perfect fresh 1057 22099 1 :9 >
You cross the center of the area at a walk.
<perfect fresh 1057 22099 1 :5 >
A Lithmorran Knight crosses the center of the area.
<perfect fresh 1057 22099 1 :1 >
You leave north.
A black and white dog leaves north.
Entrance to the Grand Library of Lithmore
[Freezing]
Wide marble stairs lead onto a pillared entryway. The northern wall is
smoothed marble, with a pair of enormous doors set within. To the south,
Church Street is visible.
Some words are etched into a golden sign above the doors.
[ Exits: -north- south ]
A black and white dog has arrived.
You have arrived.
<perfect fresh 1057 22099 1 :6 >
-----End of Paste-----
Anyone have any ideas?
Where there is a Wilderop there is a way |
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Castaway GURU
Joined: 10 Oct 2000 Posts: 793 Location: Swindon, England
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Posted: Wed Nov 14, 2001 9:28 am |
Hmm, that sounds like fun.. :)
The best I can think of at the moment is..
Make an alias for each direction which turns on a class containing a trigger on '*' which does a #NOMAP, and try to turn this off when you get there (ie on 'You leave north')
While at the same time ignoring stuff like 'XYZ leaves <direction>', which comes after this message..
Alternatively instead of doing a #NOMAP on everything, you could try to capture the lines inbetween individually, but thats probably more complicated.. The prompt shouldn't be too hard, but the rest ....
Lady C. |
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