|
Kline Novice
Joined: 17 May 2001 Posts: 40 Location: Illinois
|
Posted: Wed Mar 04, 2009 11:12 pm
MUD Server Status Protocol (MSSP) |
Hi, not sure if any here have been part of the discussion, but a few people are trying to define a MUD Server Status Protocol, or MSSP. Would this be something wanted/useful to add to cMUD? The maintainer of TinTin++ has already added it into that client. I could see it being used to grab (updated) game info/status prior to connecting, or even as part of the connection check from within the client. Depending on what data games make available you could see who's online or such before going through a full login sequence to determine if you felt like playing then...etc. Just a thought of something to add, it would be nice if it gains more support :)
Here's a forum with the current discussions on it: http://www.mudbytes.net/index.php?a=forum&f=39 |
|
_________________ Infinity is only a mindset.
Down for PVP? Try The Vortex |
|
|
|
Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
|
Posted: Wed Mar 04, 2009 11:26 pm |
Oh geez, not another MUD protocol! Sorry, but just had to say it.
Seriously, looks like it's just another protocol (like ATCP) that just uses the telnet suboption negotiation. Using the Telnet triggers in CMUD you should already be able to write some triggers and scripts to support this. I don't need to do anything on this end unless I want to create some sort of status window that displays the information.
I didn't read the entire thread because I'm in the middle of bug fixing right now. But I don't like the idea of a fixed set of categories. Other MUDs are just going to want to add more different types of status data. They really need to come up with a better way to determine what a specific option is for, like have a way to query the MUD to return a description string for the given option. Then the client wouldn't need to hard code all of that stuff.
Looks more like a protocol for a MUD crawler like MUDbytes than it is for clients. But like I said, go ahead and use Telnet triggers...you can do this already in existing CMUD. |
|
|
|
Dumas Enchanter
Joined: 11 Feb 2003 Posts: 511 Location: USA
|
Posted: Thu Mar 05, 2009 1:20 am |
I didn't look too much into it, but are any MUDS supporting it?
|
|
|
|
Kline Novice
Joined: 17 May 2001 Posts: 40 Location: Illinois
|
Posted: Thu Mar 05, 2009 1:53 am |
Only two at the moment, dev games I think, both run by Scandum (the guy who started the work on this). This idea only started getting bounced around about a week ago, but I think I'm bored enough tonight I might add parts of it into the base I maintain now.
|
|
_________________ Infinity is only a mindset.
Down for PVP? Try The Vortex |
|
|
|
|
|