Blailus Newbie
Joined: 04 Feb 2009 Posts: 1
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Posted: Wed Feb 04, 2009 9:17 pm
Mapper: Getting Room Scripts to Fire Correctly |
I've got an area in the mud I play (Aardwolf) that 1 portal can send you to roughly 896 different rooms. I've got the coordinate grid set in the shortname field so I can go to any position based off wherever I end up, however I'm having trouble getting the mapper to correctly update to which room I end up in. I have a "fake" room set up that the portal goes to, with a room script that runs the alias to teleport me to the room I'm actually in (I would just use find, but a lot of the rooms have the same name/desc).
Any Ideas? |
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