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kjaerhus Magician

Joined: 18 Dec 2006 Posts: 317 Location: Denmark
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Posted: Tue Jan 27, 2009 7:46 pm
[3.03a] Can't reload room info |
I've had some trouble with the map lately as I cannot reload room info. When try it looks but room is unchanged. And yes - I'm in the edit mode...
It's getting tough to move around by clicking on a room as the map stops when it see a room it doesn't recognize. Any ideas? |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Wed Jan 28, 2009 1:24 am |
You still playing a simutronics game or playing a different one now? Simu games (Dragonrealms and Gemstone, at least) have areas where the room description changes on a day/night basis, and if the associated option in the mapper configuration (I assume it's still there in the beta, in the old mapper it was in the Room Description section) was unchecked the mapper would get stuck looking for a room that wasn't going to be showing up.
That option effectively blocks the room description check. This is fine for moving in that you almost never get stuck unless there are special game mechanics involved, but for mapping it can mess you up fairly quickly when you move in an unexpected direction or forget to lock your map up. |
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_________________ EDIT: I didn't like my old signature |
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kjaerhus Magician

Joined: 18 Dec 2006 Posts: 317 Location: Denmark
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Posted: Wed Jan 28, 2009 4:55 pm |
Yeah, I play Dragonrealms still. Why waste time with anything but the best?
Ok, before this thread is flamed by protests: I suppose you are saying that you recommend choosing this setting: Map Preferences -> Speedwalking -> Automatic step configuration -> Match Room name. Except when mapping, right? Not that I'm sure I would remember to change.
Anyway, I still have the problem of not being able to update my map. As I can't update room info for existing rooms I cannot do it for new rooms either so I'm pretty stuck even if your suggested option helps me right now.
I wonder if it's a bug or if it's just my map configuration. The autoconfiguration has always worked for me, but perhaps somethings changed. Anyone have suggestions for the "right" map configuration settings for Dragonrealms or Simutronics games in general? |
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Tech GURU

Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Wed Jan 28, 2009 5:51 pm |
If you've added or updated any #TAG information, remember you have to reconfigure the mapper.
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_________________ Asati di tempari! |
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kjaerhus Magician

Joined: 18 Dec 2006 Posts: 317 Location: Denmark
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Posted: Wed Jan 28, 2009 7:44 pm |
Tech wrote: |
If you've added or updated any #TAG information, remember you have to reconfigure the mapper. |
Never used #TAG command - in fact I had to look it up just now to see what it does.
I've reconfigured several times. Maybe Zugg changed something in the autoconfiguration at some point (probably some time ago as I have had the problem for quite a while) which makes it not so compatible with Simutronics muds. Just speculating.
Anyway, perhaps someone knows the "good" configuration settings for Dragonrealms and want to share. |
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Tech GURU

Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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_________________ Asati di tempari! |
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kjaerhus Magician

Joined: 18 Dec 2006 Posts: 317 Location: Denmark
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Posted: Wed Jan 28, 2009 9:10 pm |
I have enabled Simutronics GSL, but I don't suppose that is what you refer to? Can you be more specific about where I do this?
EDIT: Ah, saw the links now. Well, I don't think that will do anything for the map configuration. |
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Zugg MASTER

Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Wed Jan 28, 2009 10:37 pm |
Actually it will. If you have the GSL support to Simutronics enabled, remove your #TAG scripts, and then run the Config/Reconfig menu option in the mapper, then CMUD will use the data for the map that is internally tagged via the GSL data from the MUD.
You need to make sure that you are using the "GSL Client" setting of "zmud", with a GSL mode that is blank or set to PLAY. That works fine with the mapper for me in Dragonrealms. If you try to enable StormFront support, then you must parse all of the XML codes from the MUD yourself, so I don't recommend that.
I haven't changed much in the Configuration of the new mapper, but it's possible there is a bug in it. Working on the configuration is what the next Phase 2 part of the mapper work is all about, so it will get more testing soon. You can always try going back to v2.37 and see if the configuration for Simutronics works there. |
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kjaerhus Magician

Joined: 18 Dec 2006 Posts: 317 Location: Denmark
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Posted: Wed Jan 28, 2009 11:26 pm |
Zugg wrote: |
Actually it will. If you have the GSL support to Simutronics enabled, remove your #TAG scripts, and then run the Config/Reconfig menu option in the mapper, then CMUD will use the data for the map that is internally tagged via the GSL data from the MUD.
You need to make sure that you are using the "GSL Client" setting of "zmud", with a GSL mode that is blank or set to PLAY. That works fine with the mapper for me in Dragonrealms. If you try to enable StormFront support, then you must parse all of the XML codes from the MUD yourself, so I don't recommend that.
I haven't changed much in the Configuration of the new mapper, but it's possible there is a bug in it. Working on the configuration is what the next Phase 2 part of the mapper work is all about, so it will get more testing soon. You can always try going back to v2.37 and see if the configuration for Simutronics works there. |
I don't have any #TAG commands anywhere in my scripts and GSL settings are as you recommend. I've had the problem for a while and definitely before v2.37... I look forward to phase 2...
At least moving around is a bit better after I checked the "room descriptions change" option but I still can't reload room info. |
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Zugg MASTER

Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Thu Jan 29, 2009 5:53 pm |
You can also always open the Script Debugger window and turn on the Raw Input/Output messages and then see exactly what the MUD is sending when you try to reload a room. Maybe Dragonrealms isn't sending their GSL codes in some situations. As you move around the MUD you should be able to easily see what GSL codes the MUD is sending to CMUD. That might help with the debugging.
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kjaerhus Magician

Joined: 18 Dec 2006 Posts: 317 Location: Denmark
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Posted: Thu Jan 29, 2009 9:48 pm |
Looks like I get the GSL codes:
Code: |
| i DragonRe >look<CR><LF>
0.2927 | i DragonRe <<28>GSFP0000000000<CR><LF>
0.0000 | <28>GSo<CR><LF>
0.0000 | [Knife Clan, Woodlands]<CR><LF>
0.0000 | <28>GSp<CR><LF>
0.0000 | <28>GSH<CR><LF>
0.0000 | Ancient trees soar skyward here in the heart of the primeval forest. The mammoth trunks dwarf even the Gor'Tog hunters that frequent the glade in search of game. One blackened stump pays testament to the violent storms that sometimes frequent these lands.<28>GSI<CR><LF><CR><LF>
0.0000 | Obvious paths: north, northeast, east, northwest.<CR><LF>
0.0000 | <28>GSjABCH <CR><LF>
0.0000 | <28>GSq1233265591<CR><LF> |
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