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Kyote
Novice


Joined: 13 Jan 2002
Posts: 36
Location: USA

PostPosted: Fri Sep 12, 2008 8:39 am   

Automapper config in Materia Magica
 
It's been a lonnngggg time since I bought zmud and played muds. I've forgotten quite a bit. Although I dont think I knew zmud good enough to ever have gotten it's automapper to work with Materia Magica's mud output. Here's a sample

Code:

A Grassy Lawn                                               
  Visible Exits: N S

  This is a grassy lawn, part of the the grounds of the Adventurers'
School.  Beyond the fence to the north you can look out over the Valley of
Lasler, a verdant vale with a road running though it, stretching north and
west toward the Village of Lasler.  To the south is a gate leading back to
the School itself and to the garden. 

<34hp 110sp 107st>


When I use autoconfig it see's the exits ok. But it seems to recognize the room name 'A Grassy Lawn' as the description. And the actual description is completely ignored, or so it seems to me.

Does anyone play on this mud and have their automapper in zmud set up properly for it? If so would you mind helping me get mine setup? Or if noone else here plays there can someone help me figure out what I need to do to make automapper work properly for this mud?
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Fri Sep 12, 2008 5:30 pm   
 
Use #TAG triggers

#trigger {^([%w%s])$} {#tag name}
#condition {^%sVisible Exits:%s(*)} {#tag exit}
#condition {^%s(*)} {#tag desc}
#condition {^<(%dhp %dsp %dst>} {#tag prompt} {prompt|nocr}

The description looks like it's forcibly wrapped by MM, so if you don't have a way to avoid the server wrapping you will need to add multi-line functionality to the description condition. After that, things you will need to do will be to #NOMAP/#NODIR various messages.
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