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GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Tue Jul 15, 2008 9:32 am   

Controlled Enabled Packages / Modules for Windows
 
Zugg, Gurus is there a way to programmatically control the packages that are enabled for a given window?

What I'm trying to do is a develop a Chat Window package that creates the windows, (I've got that part down) but doesn't automatically all possible modules, but rather just the one I specify.

Using CMUD 2.30
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue Jul 15, 2008 5:11 pm   
 
Currently there isn't any way to manipulate that from a script, but I'll think about how to implement something for that.
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Caled
Sorcerer


Joined: 21 Oct 2000
Posts: 821
Location: Australia

PostPosted: Tue Jul 15, 2008 8:48 pm   
 
This would definitely be handy. If I create a window to capture to it from the main window, I really want the package with the capture trigger in it disabled, because if I do not there will be a loop. Its not a big problem for most people, because once created and set it stays that way.

I can see that for some situations, especially ones where packages are being written for new players (looking specifically at that thread about a newbie system for Aardwolf), the extra control is more necessary.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue Jul 15, 2008 9:29 pm   
 
Hmm, actually, this is another bug. A new child capture window isn't supposed to have any other packages enabled by default. I've added that to the bug list too.
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