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Avasyu
Novice


Joined: 11 Oct 2007
Posts: 34
Location: Bellingham, WA, USA

PostPosted: Mon Jun 02, 2008 2:36 pm   

Importing Maps
 
Is there a way to create maps for cMud (and zMud for that matter) from room data. Let's say I wanted to make a tab delimited text file (or something like that) available to all of our players that includes all the rooms in the game with room number, exits, area names, and room coordinates (x, y, and z).

We already have all this data available and make online maps from that data. (www.achaea.com/maps.php) It would be nice if people could automatically update their cMud Maps with that data.
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Mon Jun 02, 2008 4:53 pm   
 
The short answer is no. There is no such feature out of the box. The long answer is yes, CMUD (and zMUD) provide you the scripting facilities to do exactly that, especially when incorporated with zMapper.

I'd actually started writing an automatic parser for Imperian imap data (and if real life allows I will eventually finish it.)
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Caled
Sorcerer


Joined: 21 Oct 2000
Posts: 821
Location: Australia

PostPosted: Wed Jun 04, 2008 3:00 am   
 
I'm guessing the map data for the built in IRE maps is in a similar format to whytes mapper. I asked this question once before, regarding imap data, that is. The answer was yes, it would be possible with some scripting effort. I suspect its beyond *me*, though with trial-and-error and help from the more competent people on this forum I figured I might manage it someday.

I think the next step for you is to post a sample of the file here for people to look at. Just a handful of rooms to start with, I'd say.
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Dharkael
Enchanter


Joined: 05 Mar 2003
Posts: 593
Location: Canada

PostPosted: Wed Jun 04, 2008 4:03 am   
 
That sounds like an interesting project.
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