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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Mon Apr 07, 2008 5:52 pm   

Character map substitution
 
A fellow MUDder uploaded a screenshot of his MUDside map for a script he wrote, and stated that his map would look different than ours because he uses custom fonts. Basically, what it boils down to is this:

Instead of # being used as a person, a dingbat is used. The character code is 0xEA, but I'm wondering how I can substitute that into the client for the # sign. Any ideas on how I can do this? Thanks!

Charneus
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Mon Apr 07, 2008 6:16 pm   
 
One MUD I know uses a special font for this with lots of the unused characters (é and € and whatnot) replaced with symbols of trees and stuff for this. You could try something similar.
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Mon Apr 07, 2008 6:44 pm   
 
That's exactly what I was looking for. Silly me to not think of doing it that way. Thanks. :)

Charneus
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