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tijer
Novice


Joined: 17 Jun 2006
Posts: 45

PostPosted: Sat Mar 29, 2008 3:00 pm   

2.21 Lockup
 
Just updated to 2.21 pro beta, trying to connect to any session results in a lockup of cmud... session does have an autoconnect trigger, maybe that has something to do with it?
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Sat Mar 29, 2008 5:46 pm   
 
So connect Offline and disable the trigger and then connect and see if that helps. I'll need a *lot* more detailed information on how to reproduce this problem in order to fix it. Please read the Sticky Topic on How to Report Bugs
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tijer
Novice


Joined: 17 Jun 2006
Posts: 45

PostPosted: Sat Mar 29, 2008 10:03 pm   
 
Well i meant to say it didnt have a reconnect trigger.. and i get to enter my name, but then the cMUD crashes, tried to make a new session and the same still happens.. changed the login into for a session i knew worked.. connected and cmud locked.... i cant really give you any information on how i did it....as all i did was open the session, enter my name, and cmud locks.. using 50-60% of cpu, dont even see a password entry screen.

And its 1 session not any... i double checked this, even deleting the session, recreating.. deleting the session info from mygames and recreating and it still occurs.

Cant really give any more information than that sorry :(
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Taz
GURU


Joined: 28 Sep 2000
Posts: 1395
Location: United Kingdom

PostPosted: Sun Mar 30, 2008 3:48 pm   
 
Information on the mud name and port would be useful to see if anyone else gets a crash when they try to connect.
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Taz :)
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tijer
Novice


Joined: 17 Jun 2006
Posts: 45

PostPosted: Sun Mar 30, 2008 5:42 pm   
 
well it could well be how it handles mccp :P

do a search for "dark skies" on mudconnector and lemme know if its only me that has the issues :)
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Taz
GURU


Joined: 28 Sep 2000
Posts: 1395
Location: United Kingdom

PostPosted: Sun Mar 30, 2008 6:29 pm   
 
Specifically for the mud Dark Skies I had the same problem, as soon as entering a name CMUDPro stopped responding. For other muds this did not occur.

Yes you are correct as soon as you untick MCCP in the session preferences it works fine.
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Taz :)
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tijer
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Joined: 17 Jun 2006
Posts: 45

PostPosted: Sun Mar 30, 2008 6:58 pm   
 
Must be something to do with the change to mccp detection that 2.21 has, as this never happened in previous versions of cmud
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Mon Mar 31, 2008 5:05 pm   
 
The change to mccp detection in v2.21 only occurs when CMUD gets an ATCP request, so it should only be effecting Iron Realms MUDs. But I'll test Dark Skies and see what I can learn.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Mon Mar 31, 2008 9:17 pm   
 
Well, I tried Dark Skies and found that the problem is in their Telnet option implementation. They are sending a sequence like:

IAC SB 85 WILL SE

This is incorrect. Looks like this is left over from the bad v1 of MCCP:
Quote:
This is IAC SB COMPRESS WILL SE for the obsolete COMPRESS option (note that this is not a valid suboption negotiation sequence according to RFC854/855 -- the terminating SE isn't correctly escaped)

When I made the changes to handle packety boundaries within IAC sequences, I didn't put in the exception for this "bad" MCCP v1 sequence. So, any MUD that uses MCCP v1 instead of the correct MCCP v2 will have this problem with v2.21.

I'll fix this in the next version. But it sure would be nice if MUDs updated to the proper MCCP v2 sequence instead of sending out sequences that violate the Telnet protocol standard.
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JQuilici
Adept


Joined: 21 Sep 2005
Posts: 250
Location: Austin, TX

PostPosted: Mon Mar 31, 2008 9:27 pm   
 
I had a similar problem, but (based on Zugg's analysis above), I believe it is a different bug. Moved both posts to a new thread
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tijer
Novice


Joined: 17 Jun 2006
Posts: 45

PostPosted: Tue Apr 01, 2008 6:54 pm   
 
this will probably be an issue with all muds based upon dystopia 1.2.7 (yes i know im a dystopia hater but the imms of ds are changing stuff)
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tijer
Novice


Joined: 17 Jun 2006
Posts: 45

PostPosted: Tue Apr 01, 2008 7:51 pm   
 
Well i explained the issues to them with the way mccp was set up.. and fixed it for them.. mccp should now be fine on dark skies - Problem was MCCP1, Jobo used that on the early versions of Dystopia, i beleive he updated it later.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Tue Apr 01, 2008 8:10 pm   
 
Cool, good job.
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