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alluran Adept
Joined: 14 Sep 2005 Posts: 223 Location: Sydney, Australia
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Posted: Sun Mar 23, 2008 7:22 am
Simple Feature Request |
Make Paths Enable/Disableable, atm, if you disable a path, it still shows in ctrl-s :(
Something that's bugged me since zMud, now way to have area-specific SW list using the inbuilt SW listing :( |
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_________________ The Drake Forestseer |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Sun Mar 23, 2008 9:00 am |
Good idea.
But, y'know, real men use the mapper ;) |
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alluran Adept
Joined: 14 Sep 2005 Posts: 223 Location: Sydney, Australia
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Posted: Sun Mar 23, 2008 9:39 am |
Real men use the mapper, AND the paths :P
#path {The Underdark} {rrun 17569} |
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_________________ The Drake Forestseer |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Sun Mar 23, 2008 10:02 am |
Don't need them if you've got the mapper. #Walk is much more versetile.
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Guinn Wizard
Joined: 03 Mar 2001 Posts: 1127 Location: London
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Posted: Sun Mar 23, 2008 12:11 pm |
Real men have it all memorised
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_________________ CMUD Pro, Windows Vista x64
Core2 Q6600, 4GB RAM, GeForce 8800GT
Because you need it for text... ;) |
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Anaristos Sorcerer
Joined: 17 Jul 2007 Posts: 821 Location: California
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Posted: Sun Mar 23, 2008 3:59 pm |
The problem with #WALK is that it is slow. If your target room is 50 steps away, #WALK will send 50 direction commands. Faster is to use the %walk() to generate the sw and then send this to the MUD (A more needful feature for the Mapper would be the ability to have the Disable all Portals checkbox be programmable via script).
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_________________ Sic itur ad astra. |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Sun Mar 23, 2008 4:37 pm |
Depends if your MUD supports speedwalking or not, really. Mine don't (you need to use slow walking, in fact, so you don't walk too fast), so #walk works pretty well.
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alluran Adept
Joined: 14 Sep 2005 Posts: 223 Location: Sydney, Australia
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Posted: Sun Mar 23, 2008 6:02 pm |
Disable all portals can be simulated as long as you have a script manage all your portals. I am willing to share my portalscript if you want a copy, you should know how to contact me. Works with golden and non-golden chaos portals too.
I have "allport", "noport" and "gqport" commands, as well as a level/tier check on all portals with my portal-management script, and it allows you to assign easy keywords to your portals, so you can "port wow" for war of wizards etc. |
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_________________ The Drake Forestseer |
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Anaristos Sorcerer
Joined: 17 Jul 2007 Posts: 821 Location: California
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Posted: Sun Mar 23, 2008 9:38 pm |
I have 90+ portals and I am aware of the ability to simulate. My point is why should that be simulated when a simple function could do the job 1000 times faster? Here is the point: I enter a prison room... What would be preferable, issuing a function call to disable all portals or run a script? There is no reason why that checkbox shouldn't be programmable. I thank you for your offer and I will contact you.
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_________________ Sic itur ad astra. |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Mon Mar 24, 2008 4:33 pm |
The original post is a good suggestion, so I've added it to the wish-list for a future version.
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Anaristos Sorcerer
Joined: 17 Jul 2007 Posts: 821 Location: California
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Posted: Mon Mar 24, 2008 11:24 pm |
I fail to see why being able to enable/disable all portals at once via script is not a good idea. I would have thought that such feature would be there as a matter of course.
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_________________ Sic itur ad astra. |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Mon Mar 24, 2008 11:28 pm |
Anaristos: You have mentioned your desire to have a way to enable/disable all portals already in the past and it is already on the "wish list" for the mapper rewrite later this year. No need to bring it up again. It doesn't have anything to do with the original post in this thread.
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Anaristos Sorcerer
Joined: 17 Jul 2007 Posts: 821 Location: California
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Posted: Mon Mar 24, 2008 11:34 pm |
I apologize for my insistence. It's just that I never knew anyone had "heard" my request. Thank you for listening to me.
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_________________ Sic itur ad astra. |
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