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zuser Newbie
Joined: 28 Dec 2007 Posts: 4
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Posted: Fri Dec 28, 2007 1:26 pm
Mapper questions |
Hey,
I have two questions concerning the zMUD AutoMapper.
I've begun mapping recently. In my mud, there's an area called Threfac Valley (I have this fully mapped).
In this Threfac Valley zone, there are rooms called 'Threfac Sanddune'. And, in these rooms, an monster, in this case, a 'dust-covered gnome' spawns. What I aim to do is speedwalk through all these 'Threfac Sanddune' rooms, and when I'm done, have the rooms highlighted, or get the room number, or any other way where i can know where this monster is exactly.
My second question is. Say I have these same rooms, the Threfac Sanddunes, all in the zone Threfac Valley, but not forming one single path (different rooms intercept, such as 'A bridge', etc.)
Is it possible for zmud to make a path through all of the Threfac Sanddune rooms if I 'select' the rooms?
If so, How?
Thanks in advance, and sorry for the trouble. |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Fri Dec 28, 2007 3:54 pm |
Walking through every room on a map (or a selection) is an oft-requested feature, but it's far from a trivial problem (check it out on wikipedia). In short, you'll probably find it easier just to create a route (any route) using a path and just run that.
As for tracking which rooms you've been to that had the mob, why not something like this?
#alias start {RoomsWithMob = "";#t+ track}
#trig "track" {dust-covered gnome} {#additem RoomsWithMob %roomnum()}
#alias stop {#t- track;#say "Rooms containing dust-covered gnome this pass:";#forall @RoomsWithMob {#say %roomname(%i)}} |
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