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rct1228
Newbie


Joined: 19 Dec 2007
Posts: 1

PostPosted: Wed Dec 19, 2007 3:40 am   

Window issues.....
 
I was mid game, accidently clicked somewhere on the screen and my window is completely white. The entry box has moved up to the top of the screen, and below that it is all white. This is only a problem on one mud. The other muds are fine, but all characters for the mud I was on when this started show up with the white screen problem. Any suggestions? Thanks.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Wed Dec 19, 2007 10:29 am   
 
Sounds like you did something to your layout. Hold the shift key and open your session offline - this creates a new layout file.

If that doesn't work, it'd be useful if you could open the package editor with the settings button on the toolbar and give us a screenshot of the window object you had that isn't appearing any more.

Also, which version of CMUD are you using?
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zrjones
Newbie


Joined: 19 Dec 2007
Posts: 5

PostPosted: Wed Dec 19, 2007 7:53 pm   same windows issue
 
Sounds like the same issue as above...here's a screen shot.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Wed Dec 19, 2007 11:22 pm   
 
Err, how did you determine he was using CMud, Fang? :points up to the folder category:

His assessment of the problem is probably still accurate, but for ZMud all you can do is delete the associated layout files. Look for either an unnamed file ".lay" or one with the name of your character session (one of my sessions is named "Main" so the layout would be "main.lay").
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Arminas
Wizard


Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Thu Dec 20, 2007 12:29 am   
 
This is just a guess so bear with me...

Click prefs->User Interface-> and check Mud output then click apply.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Thu Dec 20, 2007 9:29 pm   
 
MattLofton wrote:
Err, how did you determine he was using CMud, Fang?

>_<

Sorry rct1228. I can't read.
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