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charneus Wizard
Joined: 19 Jun 2005 Posts: 1876 Location: California
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Posted: Wed Dec 19, 2007 7:52 am
Could someone please help me configure this... |
I'm trying to map out some areas in Aardwolf. No matter what configuration I use (even those by people who have "successfully" mapped areas), nothing works! The following is output from moving east, with the starting room.
Code: |
Within the core of the Great Tree[**> PK <**]
You stand inside a large circular room hollowed out inside of the Great
Tree. Small forest wisps and glowbugs provide an eerie light, compensating
for the impenetrable walls allowing in no sunlight. A serene calm passes
over you urging you to rest a while in the soft gathered leaves as you watch
the thin wisps of smoke disappear into the inky blackness of the tree above.
|[#>
---
[?] <*> .*.
---
[?] <*> [?]
------- -------
- - - - < > -!- - -
-------- --------
[Exits: north east south down]
[hp: 100% mp: 100% tnl: 2387 gold: 405095 room: A Bright, Sloped Corridor align: 859 qtime: 1]
A Bright, Sloped Corridor [**> PK <**]
You stand in a well lit corridor with bright sunlight filtering
in from both north and east. A cool, pleasant breeze drifts
past in contrast to the natural warmth emitted elsewhere by
the Great Tree. To the west the corridor slopes downwards into
the shadows of the tree core itself.
[#]
[Exits: north east south west]
[hp: 100% mp: 100% tnl: 2387 gold: 405095 room: A Bright, Sloped Corridor align: 859 qtime: 1] |
The first line (both of these happen to have [**> PK <**] in them) is the room name. The paragraph underneath is the room description. Then follows the map. Last line is the exits line. The prompt, I put in there, but I normally gag it anyway.
Like I've said, I've tried everything (even autoconfigure) and it never works. Sigh. I can #tag the room name and exits, but the description is funky. It sends a newline after EVERY line. And it can vary in length. Is there any way I can set up my mapper to map these correctly? Thanks!
Charneus |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Wed Dec 19, 2007 10:34 am |
I'd say not to map the description. The ASCII map will cause too many problems. But luckily, the mapper can still match rooms without descriptions, so there's no problem.
Tagging the exits will be easy with a regex like
^\[Exits:( north)?( east)?( south)?( west)?( down)?( up)?\]$ |
Tagging the room name will be harder because it doesn't have any obvious features. Is the room name always the same colour, and can you configure it to only display room descriptions in that colour? That's normally a good way to do it. |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Wed Dec 19, 2007 11:12 pm |
Quote: |
I'd say not to map the description. The ASCII map will cause too many problems.
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Nah, the problems are caused by the room description itself. Aardwolf room descriptions are very non-standard across the game:
1)some rooms have no description at all.
2)some rooms have no text, instead having just ascii art.
3)some rooms have one paragraph of text.
4)some rooms have multiple paragraphs of text (ie, Town of Aylor recall spot)
Even the room names are a little nonstandard, since they could be different colors (the graffiti and other tags aren't usually a problem, outside of buggy rooms that misposition them to be inside the colored area instead of outside it). One of the rooms south of the Aylor recall spot has a yellow room name instead of a green one, for example.
Exits are fairly easy, but I've noticed subtle color changes (which I never figured out if it was a CMud bug or something happening on Aardworlf's side). There's also the annoying tendency for direction keywords (up, down, north, south, etc) in the room description to be picked up as part of the exits code even when using a pattern limited to the exits line.
Mapping in Aardwolf is just decent enough to make you wish Zugg would include customizable room-detection in the new mapper similar to the special Simutronics support he did. |
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_________________ EDIT: I didn't like my old signature |
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charneus Wizard
Joined: 19 Jun 2005 Posts: 1876 Location: California
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Posted: Thu Dec 20, 2007 3:25 am |
Right. That's the biggest problem. What I managed to do was something along these lines:
Code: |
#TRIGGER {^ *} {#tag descpara} |
But it kept the ansi in there, too. Ugh. Oh well. I'll keep the description out. As far as the room name goes, I've been doing it off my prompt. Only thing bad about that is it doesn't show the PK rooms and whatnot. *sigh* Oh well.
Charneus |
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