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fhqwhgad Novice
Joined: 07 Feb 2005 Posts: 38
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Larkin Wizard

Joined: 25 Mar 2003 Posts: 1113 Location: USA
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Posted: Sat Dec 15, 2007 5:41 pm |
It would help if you posted the script. It's entirely possible that #ABORT isn't really what're you're looking for, and we'll be able to offer advice on how to make the script stop executing when we see the entire logical flow.
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fhqwhgad Novice
Joined: 07 Feb 2005 Posts: 38
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Posted: Sat Dec 15, 2007 5:44 pm |
Didn't think of that. Anywhere here it is. It is in an alias.
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$roomnum = 100603;
#show Monsters program started..
#loop %1 {
#wait 500;
goto $roomnum;
$roomnum = $roomnum + %random(1,7);
#if ($roomnum>100662) {
#abort;
}
$doordie = %random(1,3);
#sw ($doordie=1)
{
resets 1 mob 100601 7 1
}
($doordie=2) {
resets 1 mob 100602 7 1
}
($doordie=3) {
resets 1 mob 100603 7 1
}
} |
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fhqwhgad Novice
Joined: 07 Feb 2005 Posts: 38
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Posted: Sat Dec 15, 2007 6:14 pm |
Turns out #break is a good thing to use here :)
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Tech GURU

Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Sat Dec 15, 2007 6:44 pm |
You probably want to use the new #EXIT command instead of #ABORT, or you could us. It's in version 2.18.
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_________________ Asati di tempari! |
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