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Guinn Wizard
Joined: 03 Mar 2001 Posts: 1127 Location: London
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Posted: Sat Dec 08, 2007 3:02 pm
[2.16] Script debugger still running when turned off |
A picture is worth a thousand words
It's not showing normal mud output anymore, but it is still showing the results of triggers that contain a #SAY or #SHOW
(Notice also the weird amount of colour codes, but that's already been posted in a separate topic) |
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_________________ CMUD Pro, Windows Vista x64
Core2 Q6600, 4GB RAM, GeForce 8800GT
Because you need it for text... ;) |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Tue Dec 11, 2007 6:01 pm |
Looks like it's just a problem with the 'g' message. I'll add this to the bug list.
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Tue Dec 11, 2007 7:11 pm |
Actually, I cannot reproduce this. Can you try this again and expand the Elysium box in the tree on the left so that I can see if you have any other enabled classes. Also, I need to see the exact trigger that you are using that is causing this. The 'g' message is only supposed to be used by the #CW or #SUB commands to show a changed line, so it shouldn't be called by #SAY or #SHOW.
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Guinn Wizard
Joined: 03 Mar 2001 Posts: 1127 Location: London
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Posted: Wed Dec 12, 2007 12:20 pm |
There weren't any subclasses enabled, I made sure I checked that. Not sure why I said it had a #SAY, I'll look back when I get home, but the trigger is
#TRIGGER {{@whoList}} {#CW gold} |
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_________________ CMUD Pro, Windows Vista x64
Core2 Q6600, 4GB RAM, GeForce 8800GT
Because you need it for text... ;) |
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