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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Mon Dec 10, 2007 6:59 am   

What's wrong with this script?
 
I've been messing around with idle triggers - mainly because of my newborn son. Basically, what I'm doing is setting up a trigger to make me go afk after a certain amount of time. Here's what I have...

Code:
#ONINPUT {*} {#UNTRIGGER "Idle";#IF (@idle) {idle=0;#SAY IdleScript was activated!} {#ALARM "Idle" +600 {idle=1;away I am away, but forgot to put up my script.;#IF (!@offduty) {offduty;helper I'm away from the keyboard for a bit.}}}}


However, after being away for a half hour, I came back, and the script didn't activate. As far as I know, #ONINPUT is only based off something being entered into the command line, right? Or does it also include scripts? I have several ingame scripts that will fire whether I'm there or not (such as every hour, it'll report my experience, or it'll recast a spell), but I wouldn't think that'd interfere with the script. Am I wrong?

Charneus
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Mon Dec 10, 2007 12:01 pm   
 
Any command sent to the MUD will activate an oninput trigger, including scripted commands. To avoid this, use #send.
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