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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu Nov 22, 2007 12:08 am   

CMUD and CMUDPro v2.13 Beta RC1 released!
 
I have released the 2.13 BETA version of CMUD. I have also released the 2.13 BETA version of CMUDPro (CMUD with SSH support).

This version is marked as RC1 (Release Candidate 1), which means that it is getting very close to being a public version and should be relatively stable. It fixes several bugs in the previous version. Please see the Version History for details on the bugs that were fixed.

As always, be sure to CREATE A NEW POST to report a bug in this version. Be sure to put the version number in your post subject, like [2.13] and be sure to mention what version of Windows you are using. Please give as much information about the bug as possible. The easier it is to reproduce, the quicker it will get fixed. If you get a crash, be sure and send the crash dump report so that I can collect as much information on crashes as possible.

CMUDPro is a completely separate download, and also has a separate license. It has it's own 30-day free trial. I am offering a good discount for a limited time for existing CMUD users. If you bought CMUD and want to upgrade to CMUD Pro, log into your store account at https://www.zuggsoft.com/store (If you forgot your password, use the Recover Password link on that page). Once you are logged in, simply add CMUDPro to your shopping cart. It should show a discount of $30 with a total price of $9.95.

You can also buy CMUDPro separately for $39.95 if you don't already have CMUD. The price of CMUDPro (and the upgrade) will increase when the public version is released. So take advantage of this discount while you can.

To Repeat: YOUR CMUD LICENSE WILL NOT WORK FOR CMUDPRO! You need a separate CMUD Pro license. The reason it's a separate product is to keep the price of the regular version of CMUD low for people who don't care about SSH support. SSH support is more of a business feature. Once CMUDPro SSH has been fully tested and the public version of CMUDPro is released, then I'll also release a business-oriented Telnet/SSH product called TeSSH that will be less expensive than CMUDPro but will strip out all of the MUD-related stuff (mapper, MUD list, speedwalking, etc).

In addition to the SSH Support, CMUDPro also enables the zMapper COM-based scripting plugin, even if you don't own zMapper. This allows you to view zMapper-enhanced maps within CMUDPro without zMapper, and allows you to use all of the COM-based scripting that is documented in the zMapper help file.

We are going to use the same forums for both CMUD and CMUDPro. So if you report a bug that is specific to the SSH part of CMUDPro, be sure and put CMUDPro in the subject of the post.


Last edited by Zugg on Fri Nov 30, 2007 11:38 pm; edited 1 time in total
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu Nov 22, 2007 12:13 am   
 
I'll be busy during the Thanksgiving holiday for the rest of this week, so I went ahead and released v2.13 so that you could play with the very latest build during the long weekend (well, here in the US at least).

I am calling this Release Candidate 1 because I think it is getting very close to public release status. I've been playing MUDs with it for many hours and have had very few problems. Also, it makes the last changes to the context/scope system. Unless someone finds a compelling reason why the current scoping rules don't work, I think we have finally gotten it right.

Even though this is RC1, there are still a few more bugs on my list to fix before the public version. Next week I'll be spending time with the CodeRage 2 virtual conference from the people who make Delphi. This is the same kind of virtual conference that I participated in last April, and it was well-worth the time (even though I have to get up really early in the morning for some of the sessions). Since most of the sessions are in the morning, I should still be able to get some programming time in the afternoons. So if all goes well, I'll be able to release the public version at the end of next week (just in time for Chiara's birthday!)

Please test this version as much as possible over the next week or so and report step-by-step procedures for reproducing any bugs that you find. I'll also be paying closer attention to crash dumps submitted over the next week.

Feel free to tell some friends about this version also. I'd like to get more testers. If it's looking pretty good by Friday, I might post an announcement in the general CMUD forum to see if we can get some more people to try it out.

Good luck with this new version and Happy Thanksgiving!
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ralgith
Sorcerer


Joined: 13 Jan 2006
Posts: 715

PostPosted: Sat Nov 24, 2007 4:31 pm   
 
Zugg wrote:

Please test this version as much as possible over the next week or so and report step-by-step procedures for reproducing any bugs that you find. I'll also be paying closer attention to crash dumps submitted over the next week.

Feel free to tell some friends about this version also. I'd like to get more testers. If it's looking pretty good by Friday, I might post an announcement in the general CMUD forum to see if we can get some more people to try it out.


Just out of curiosity... do you offer an actual beta tester program with rewards for beta testers? I'm playing with the beta anyways, but if there is a program I'd like to join it.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sat Nov 24, 2007 5:52 pm   
 
You get a warm, fuzzy glow inside, knowing that you've helped thousands of MUD players get a better client. Does that count?
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ralgith
Sorcerer


Joined: 13 Jan 2006
Posts: 715

PostPosted: Sun Nov 25, 2007 8:36 pm   
 
Fang Xianfu wrote:
You get a warm, fuzzy glow inside, knowing that you've helped thousands of MUD players get a better client. Does that count?


And why dost thou thinkest I am doing it already? :)
I've actually run the majority of beta versions of zMUD since 1999. As far as I can recall I only reported two or three bugs though. Everything else I found had usually been reported by someone else. But thats ok, because it just means that there is a better client for us all in the end.
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