|
Hawkstarr Beginner
Joined: 16 Aug 2005 Posts: 10
|
Posted: Tue Sep 18, 2007 3:36 pm
cMud Mapper issue |
Running into a problem with the mapper in cmud...I am pretty sure it worked fine in zMud, but it's been a while since I've tinkered with that.
In coffeemud, items are always indented and colored right after the room description:
Code: |
Room Name Here
Room Description here. Room Description here. Room Description here.
Room Description here.Room Description here. Room Description here.
Item 1 (glowing)
Item 2
Item 3 (heat aura)
Obvious exits:
North: Exit 1
South: Exit 2
West : Exit 3
Up : Exit 4 |
I can manually configure the mapper to accept this without a problem. BUT if there are no items in a room:
Code: |
Room Name Here
Room Description here. Room Description here. Room Description here.
Room Description here.Room Description here. Room Description here.
Obvious exits:
North: Exit 1
South: Exit 2
West : Exit 3
Up : Exit 4 |
The mapper can't ID the paragraphs correctly and will not map the room.
Is there something I can do to totally ignore the items? or better yet, to count paragraphs from the top rather then the bottom? |
|
|
|
Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
|
Posted: Tue Sep 18, 2007 5:40 pm |
Setting up triggers to use the #tag command is the most reliable way of fixing mapper problems. Is the room name or description (or both) of any particular colour?
|
|
|
|
Hawkstarr Beginner
Joined: 16 Aug 2005 Posts: 10
|
Posted: Tue Sep 18, 2007 6:33 pm |
I did think about that...but one of nice things about coffeemud, which is bad in this situation, is that ANY text can be colored differently. So my original plan was to strip out anything that was Green or Purple(mobs) and let it go. Till some of the mobs starting being yellow and some items orange.
|
|
|
|
Seb Wizard
Joined: 14 Aug 2004 Posts: 1269
|
Posted: Tue Sep 25, 2007 1:34 am |
How many paragraphs is your room description set to in your mapper settings? Try changing it.
|
|
|
|
|
|