Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD General Discussion
Michael Nelson
Novice


Joined: 03 Oct 2005
Posts: 36

PostPosted: Sat Jan 20, 2007 2:45 am   

roomscript crash bug zmud/cmud
 
Roomscript
#TRIGGER {roomname} {#TELE currentroomvnum} causes freeze/crash

probably crashes if anything causes teleport to current room doesn't necassarily have to be roomname I am assuming.
Reply with quote
MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sat Jan 20, 2007 3:35 am   
 
Have you tried this outside of the roomscript? I can't get the mapper or the trigger to cause CMud to crash and burn, so more likely it's specific to the room script functionality (and thus not going to get touched until the mapper is rewritten) or you have corruption in the map.
_________________
EDIT: I didn't like my old signature
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net