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jessew Posted: Tue Mar 23, 2004 4:20 am
Aardwolf Spellup Script
falconhand
Beginner


Joined: 16 Aug 2004
Posts: 21

PostPosted: Sat Oct 01, 2005 3:40 pm   
 
wow i feel silly thanx :)
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falconhand
Beginner


Joined: 16 Aug 2004
Posts: 21

PostPosted: Sun Oct 02, 2005 8:12 am   add skills
 
how hard would it be to add skills to the check so it can "cast" skills?
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falconhand
Beginner


Joined: 16 Aug 2004
Posts: 21

PostPosted: Sun Oct 02, 2005 5:14 pm   
 
Is it just me or did this script used to auto cast after each battle?
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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Thu Oct 06, 2005 1:53 pm   
 
prolly just you.
of course you can just do it yourself.
#trig {You gain %d experience) {spu}

The downside of that is fighting more than one mob.
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falconhand
Beginner


Joined: 16 Aug 2004
Posts: 21

PostPosted: Thu Oct 06, 2005 3:41 pm   Thanx
 
Yea I already did that. Still too wimpy to fight more than one mob at a time :)
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falconhand
Beginner


Joined: 16 Aug 2004
Posts: 21

PostPosted: Tue Oct 11, 2005 4:37 am   
 
in case you run into a problem with rub no longer spiting out the same social use the code below.
this is the exact same code but with the old command replaced with "You are anti-social!" hope this is useful.
*code was here*
they switched it back to the old responce to "rub".


Last edited by falconhand on Fri Oct 21, 2005 9:05 pm; edited 1 time in total
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ron33079
Newbie


Joined: 21 Oct 2005
Posts: 1

PostPosted: Fri Oct 21, 2005 7:35 pm   
 
i just installed this and it captures stuff off my prompt in the others spellup list on one spell only
Quote:
beneath the sacred oak nswud quest 0>> level: 3 shield

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Megrim
Newbie


Joined: 05 Dec 2005
Posts: 1

PostPosted: Fri Dec 16, 2005 4:22 am   
 
Nice script, although I sort of feel bad for spamming rub when there are people around... Any easy way to change it to something that doesn't affect others? Embarassed
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Frenchy
Newbie


Joined: 18 Dec 2005
Posts: 1

PostPosted: Sun Dec 18, 2005 8:19 pm   
 
I can't get the thing to work. I got it to read.. it's there but when I do spu I get the rub social and spell done and no spells were cast.

What am I doing wrong?
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jessew
Apprentice


Joined: 03 Mar 2003
Posts: 141

PostPosted: Thu Jan 12, 2006 6:33 pm   
 
To change from using rub is fairly easy, I think ardwolf has an echo command, you can use that.

in the alias lgs_domisses:

#ALIAS lgs_su_domisses {#FORALL @lgs_su_misslist {#IF (@lgs_su_self) {c '%i'} {c '%i' @lgs_su_target}};lgs_su_misslist = "";rub}

You could change 'rub' to something like 'echo SPELLUPDONE'

then change the rubs action to

#TRIGGER {^SPELLUPDONE} {lgs_su_checkdone}

NOTE: Don't forget the anchor at the begging of the trigger if you have it on in the options the script could trigger on the local echo when lgs_su_domisses fires



FRENCHY: did u first configure the script by typing lgsconfig, then select your spellups with 'spc' and 'spco' ?
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Dagnir
Newbie


Joined: 07 Mar 2006
Posts: 1

PostPosted: Tue Mar 07, 2006 11:48 am   
 
I ran into problems with the script. It suddenly just broke down. When I use the spu command, it only checks the affects. Nothing else happens. I reinstalled the script several times and even reinstalled zmud. Still nothing.
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Krell
Newbie


Joined: 04 Apr 2006
Posts: 2

PostPosted: Thu Apr 13, 2006 11:22 pm   Script Improvements?
 
I am relatively new to Aardwolf but it seems to me that alot of the spells depend on stats for effectiveness.

It therefore makes me think it would be good to be able to:
a) prioritise the order of buffs
b) have a trigger set to catch a mis-cast spell and recast before moving on to the next.

I am making the assumption that for a cleric casting enlightenment first would improve the effectiveness of the future spellups.

If this is the case trapping the class and casting enlightenment then prayer of fortune to buff wisdom then luck then using spells stats to cast the other stat buffs before the other spellups would be good. That would save having to allow a user to prirotitise the order perhaps.

OK course if spells strength comes only from base stats then none of this matters :)
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Vitae
Enchanter


Joined: 17 Jun 2005
Posts: 673
Location: New York

PostPosted: Wed Apr 19, 2006 8:11 pm   
 
Luck is what helps. You can get a lucky cast and get better benefits from it (higher stats or i think length of time as well.)
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Valdar
Novice


Joined: 17 May 2003
Posts: 30
Location: USA

PostPosted: Fri Jul 21, 2006 3:37 am   
 
Yeah i know this post is ancient and all but i just had to say.... THIS THING IS AMAZING!!! I made a little alias to provide the commands so i dont have to memorize them totally but all the same... woohoooooo!!!!!! This has made my mage char sooo much easier to use in terms of spelling others up and keeping myself spelled up :)
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Soulhunter
Newbie


Joined: 17 Aug 2006
Posts: 3

PostPosted: Thu Aug 17, 2006 9:42 am   convert to CMud
 
Has anyone tried to convert this to CMud? I can load the script, but it refuses to recognize any of the spells. Unfortunatly I have zero programming expertise.. so any help would be appreciated
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Krab
Newbie


Joined: 21 Nov 2006
Posts: 1

PostPosted: Tue Nov 21, 2006 12:38 am   
 
I have almost converted this script to work in CMud. The problem is that when I activate spu it won't cast anything. It checks aff and populates the spells but then just drops to the rub emote without casting anything.
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Ithilion
Wanderer


Joined: 02 Sep 2005
Posts: 85

PostPosted: Fri Dec 08, 2006 7:19 pm   12/08/06 changes
 
After trial and error, I found the solution

FIND
Code:
#CLASS {LgSpellup|Spell Populator|Triggers} { disable }
    #TRIGGER {Level: (%d)%s~|} {lgs_sp_curlevel = %1;lgs_sp_lvlfound}
    #TRIGGER {^Level:%s%d%s(*)%sMana*} {lgs_sp_addspell %lower(%trim(%1))}
    #TRIGGER {^%s(*)%sMana*}           {lgs_sp_addspell %lower(%trim(%1))}
    #TRIGGER {~[Enter key for more or 'q' to stop~]} {#SEND %char(13)}
    #TRIGGER {To see all the skills/spells} {#IF (@lgs_sp_selfs) {lgs_sp_findothers} {lgs_sp_finddone}}
#CLASS 0


REPLACE with
Code:
#CLASS {LgSpellup|Spell Populator|Triggers} { disable }
    #TRIGGER {Level: (%d)%s~|} {lgs_sp_curlevel = %1;lgs_sp_lvlfound}
#TRIGGER {^Level:%s%d%s(*)%sMana*} {lgs_sp_addspell %trim( %1)}
#TRIGGER {^%s(*)%sMana*} {lgs_sp_addspell %trim( %1)}
    #TRIGGER {~[Enter key for more or 'q' to stop~]} {#SEND %char(13)}
    #TRIGGER {To see all the skills/spells} {#IF (@lgs_sp_selfs) {lgs_sp_findothers} {lgs_sp_finddone}}
#CLASS 0
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Ithilion
Wanderer


Joined: 02 Sep 2005
Posts: 85

PostPosted: Fri Dec 08, 2006 11:06 pm   
 
After you replace the triggers

re-run lgsconfig, and re-populate your spells.
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Levine
Newbie


Joined: 08 Jan 2007
Posts: 3
Location: Ontario, Canada

PostPosted: Mon Jan 08, 2007 1:50 pm   
 
I just started using this script and I noticed that the 'spu' command casts spells that are already in the affects list. I made the following changes and they have fixed this problem for me:

Replace the following line
Code:

#TRIGGER {^(.*?):.*} {#IF (%ismember(%trim(%1),@lgs_su_misslist)) {#DELITEM lgs_su_misslist %trim(%1)}} "" {regex}


with this:
Code:

#TRIGGER {^ +([A-Z ]+[A-Z]{1}) +: .*} {#IF (%ismember( %lower( %1), @lgs_su_misslist)) {#DELITEM lgs_su_misslist %lower( %1)}} "" {regex}
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falconhand
Beginner


Joined: 16 Aug 2004
Posts: 21

PostPosted: Thu Jan 11, 2007 1:58 pm   cMUD
 
Krab wrote:
I have almost converted this script to work in CMud. The problem is that when I activate spu it won't cast anything. It checks aff and populates the spells but then just drops to the rub emote without casting anything.


Has anybody else worked on this, I just started looking at it and can't quite get it to work, anybody else get cMUD working with this script? or heck get any spellup script working with cMUD?
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superthug_of_aard
Newbie


Joined: 03 Apr 2007
Posts: 2

PostPosted: Tue Apr 03, 2007 5:53 am   
 
Anyone here having a problem with AMD dual core, and windows XP? if i have more than 30 spells selected it will freeze up zmud and shut it down after about 20 seconds.

it ran fine on my old pc athlon 1.3 with windows XP. seems like as soon as i went to dual core it refuses to work.

also hows the porting to cMUD coming along?
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Tue Apr 03, 2007 11:56 am   
 
I've had no problems running complicated scripts with large variables on an AMD 64 X2 4400+. I don't play this MUD or use this particular script, though.
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superthug_of_aard
Newbie


Joined: 03 Apr 2007
Posts: 2

PostPosted: Tue Apr 03, 2007 11:19 pm   
 
thats the same chip im running the 4400+, ever since i upgraded its been throwing a fit. same ram, same hd's, only diferent things are board, processor and vid card
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Tex
Beginner


Joined: 16 Nov 2006
Posts: 21

PostPosted: Fri Apr 27, 2007 7:56 am   
 
I have a version of yashiros spellup script converted to work in Cmud, how should i post it here?
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Taz
GURU


Joined: 28 Sep 2000
Posts: 1395
Location: United Kingdom

PostPosted: Fri Apr 27, 2007 9:50 am   
 
Just paste it in here and give credit to Yashiro.
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