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crycry
Apprentice


Joined: 24 Jun 2006
Posts: 169
Location: UK - South Coast

PostPosted: Sun Dec 10, 2006 2:55 pm   

[1.22] Nice work!
 
Just a thank you really to you Zugg.. 1.22 really does kick ass. Thanks from me, and I know all of us, for all the hours you put in.. not to mention the patience with all the questions and wotnots.

Im on it 100% now, with smooth sailing.. damn good.
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cMud 1.24
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adamwalker
Apprentice


Joined: 12 Mar 2005
Posts: 195

PostPosted: Sun Dec 10, 2006 4:35 pm   
 
me too. Ive started to make cmud only scripts and eventually ill put them into the package editor. Hopefully it will make my citymates on my mud wanna convert.
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crycry
Apprentice


Joined: 24 Jun 2006
Posts: 169
Location: UK - South Coast

PostPosted: Sun Dec 10, 2006 4:40 pm   
 
im finding that already, people wanting to convert.. 2 people have bought a license already purely with the talk of what ive been able to do on cmud now, there were however relying on my website to provide them with their scripts before.. and i announced on the mud that i wouldnt support zMud any more, as its out of date, people are waiting for alpha in queues.

i have everything into packages already, other than multistate buttons etc, but that ll come.

pretty damn cool really.
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cMud 1.24
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sun Dec 10, 2006 6:30 pm   
 
That's the way it's going to work though. Good reviews are the best advertising, and CMUD's certainly going to get them. I remember first using it around version 1.12 and encountering four or five bugs just playing with things offline. Now it's a rarity that I'll encounter anything at all out of the ordinary :D
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