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Renegade Beginner
Joined: 25 Oct 2006 Posts: 14
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Posted: Tue Dec 05, 2006 10:39 pm
Multiple characters |
I have 2 characters on one mud. How do i exactally create a seperate set of macros, triggers, etc for the second character?
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Tue Dec 05, 2006 10:41 pm |
You create a separate session for that character. Just click "All Muds" at the bottom of the sessions window, find your MUD on there (there's a filter box) and click "New Session". Name it something nice and you're away :)
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Renegade Beginner
Joined: 25 Oct 2006 Posts: 14
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Posted: Tue Dec 05, 2006 10:52 pm |
Isnt there a way to do it with packages etc?? I dont want to have to use a differant seesion...i was under the impression i could just change folders of settings or something.
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crycry Apprentice
Joined: 24 Jun 2006 Posts: 169 Location: UK - South Coast
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Posted: Tue Dec 05, 2006 11:01 pm |
on the subject of multplaying, is anyone still having huge issues when they try to log on a second char? my settings do all sorts of odd things.. i loose all the buttons on my primary char window, as well as a number of other unpredictable things. they come back up on restart, but cmud has to be shutdown for it to recover.
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_________________ 'Life is what happens, when your too busy doing something else'
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XP Pro SP2
cMud 1.24
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Tue Dec 05, 2006 11:41 pm |
Is this a question about multiplaying, Renegade, or about simply having two separate characters on the same mud? I assumed you meant using two characters independently because most muds don't allow multiplaying - if you are using the two characters independently, creating a second session is much easier, since it'll automatically have its own .pkgs and log you in separately if you use auto-login. If you wanted to use the same settings for two different characters, I could understand your concern (and it is possible to have two characters using the same settings, you just have to edit the session and navigate to the .pkg you want to use).
If this is a question about multiplaying, it gets a bit more difficult, but yes it's possible. You'll want to open the session you want to use for your two characters, open the Package Editor and create a new window. Position it however you like using the options available, then change it to use its own network connection. Type in the address and port of your mud and presto, it has its own connection. Any settings you create under each window will be specific to that window.
If you want to create settings that'll apply to both windows, create a new module and put them in there - they'll be visible to both windows by default. |
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Last edited by Fang Xianfu on Wed Dec 06, 2006 12:03 am; edited 2 times in total |
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crycry Apprentice
Joined: 24 Jun 2006 Posts: 169 Location: UK - South Coast
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Posted: Tue Dec 05, 2006 11:54 pm |
is it better to use the same session for the 2 chars? or use 2 sessions.. ive always used 2 sessions on zmud, but cmud hates it with a passion at the moment.. wondering if this could be a workaround to that problem.
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_________________ 'Life is what happens, when your too busy doing something else'
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XP Pro SP2
cMud 1.24
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Wed Dec 06, 2006 12:06 am |
That's the way I'd do it - I'd forgotten that you even could open two sessions at once. It just seems better to me to do it this way - it stops you having to play with module publication settings and the like to get things to work.
It's quite hard to draw a comparison with zMUD since it blurred the line between sessions and windows and didn't have modules or packages. Opening two sessions in zMUD is the same as opening two windows in CMUD to my mind - the settings in the window being the settings that would've been in the .mud file. |
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Renegade Beginner
Joined: 25 Oct 2006 Posts: 14
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Posted: Wed Dec 06, 2006 3:17 am |
QUOTE " is it better to use the same session for the 2 chars? or use 2 sessions.. ive always used 2 sessions on zmud, but cmud hates it with a passion at the moment.. "
That is exactally what I am finding...2 sessions just trashed CMud... |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Wed Dec 06, 2006 3:24 am |
There's a known bug with packages becoming confused between sessions if you open more than one at once... or something to that effect. I think it's fixed in the next version.
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Renegade Beginner
Joined: 25 Oct 2006 Posts: 14
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Posted: Wed Dec 06, 2006 4:34 am |
Theres more than that.,.. I created a new package and toiled at recreating my triggers etc.. Some just stopped working...my Ailias @target=%1 for one just quit working after the update....the program crashes and now everything is gone...even the package I had saved from other sessions. This is nuts.... I dont mind beta stuff....but i do think the 2 yr update should start from the public release...not during this. ....but thats another gripe :)
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Seb Wizard
Joined: 14 Aug 2004 Posts: 1269
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Posted: Wed Dec 06, 2006 10:15 am |
is invalid syntax. It should be:
Run the compatibility report to check for possible problems in your scripts.
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Wed Dec 06, 2006 6:01 pm |
Quote: |
but i do think the 2 yr update should start from the public release |
As I've said in various places before, the "2 years" is not a hard date. It's two years or the next major version. Minor versions don't matter. Minor version upgrades are always free. And don't worry, when I release a major new version that requires paid upgrades, I'll definitely be looking at the timing relative to when the first public version was released.
And yes, back to the topic of this thread, there are still know issues with package files between multiple sessions getting confused and corrupted.
If you want to play 2 characters from the same session, it's really easy: you don't need a new package or anything. Just log onto your first character. Then select the Sessions pulldown menu and scroll down towards the bottom and select the hostname/port *connection* for your MUD to open a second window with that network connection. This will create a second window object.
The only tricky part is the autologin. Since your username/password are stored with the session icon, using #CH or #PW in your autolog triggers will reference your main characters username/password. So you will need to edit the autolog triggers in the second window to hardcode your second character name/password. That's something that will be improved in the future, but not before the public release. |
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crycry Apprentice
Joined: 24 Jun 2006 Posts: 169 Location: UK - South Coast
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Posted: Wed Dec 06, 2006 6:06 pm |
thats cool zugg, i use my 2nd char rarely, but it was something i wanted to get straight.. that way of doing it is fine. our mud is hugely multiplay (2 chars max at a time) and alot of people do.. so i was more trying to get the procedure straight in my head when they all go buy cmud and then pounce me expecting to know (jeez the pressure we put ourselves under).
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_________________ 'Life is what happens, when your too busy doing something else'
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XP Pro SP2
cMud 1.24
_________________ |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Wed Dec 06, 2006 6:21 pm |
The next version will also move the Connection stuff at the bottom of the Session pulldown menu into it's own "Connections" sub-menu that will be at the top just under the New Session option. This should make it a bit easier to select connections without having them all at the bottom, which can be a pain if you have a lot of session icons making this menu long.
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crycry Apprentice
Joined: 24 Jun 2006 Posts: 169 Location: UK - South Coast
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Posted: Wed Dec 06, 2006 7:35 pm |
doing things that way is far far easier, but i have a problem.
once ive disco'd the 2nd char, and clicked offline to go back to my other main window, i end up with most of my scripts that use variables to display info failing to work. for instance.
status window fails to display the contents of variables, it doesnt show anything were that info should appear.
there are other things that fail, but its alot of different stuff and i cant boil it down to specific elements.
I realise this is probably covered in the multi session bug that corrupts settings, so its more to confirm it.
edit: forgot to add.
once i go into settings, disable the extra window and restart cmud, all is well again, so whatever its doing, its not perminent to the settings files. |
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_________________ 'Life is what happens, when your too busy doing something else'
_________________
XP Pro SP2
cMud 1.24
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Wed Dec 06, 2006 11:23 pm |
I'd actually suggest that you just wait for the next version. I've been working on multiple sessions and multiple characters all day today and have found tons of problems. And some of these problems can cause all of your settings in a package to get removed. There are so many issues that cause so many different bugs, that reporting them at this point probably won't help me. I've had to make some pretty significant code changes in 1.20 already.
I'll try to see if I can get 1.20 out tonight so that you can play with a version that works better. |
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Last edited by Zugg on Wed Dec 06, 2006 11:31 pm; edited 1 time in total |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Wed Dec 06, 2006 11:31 pm |
No 1.20, Zugg?
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Wed Dec 06, 2006 11:31 pm |
Typo...edited my post just as you posted :)
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crycry Apprentice
Joined: 24 Jun 2006 Posts: 169 Location: UK - South Coast
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Posted: Wed Dec 06, 2006 11:52 pm |
ok no problems :) will await as suggested.
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_________________ 'Life is what happens, when your too busy doing something else'
_________________
XP Pro SP2
cMud 1.24
_________________ |
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Thu Dec 07, 2006 5:24 am |
OK, give 1.20 a try. I hope it works better.
But please create new topics for any 1.20 bugs. Let's let this particular thread die. |
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