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sonic76 Newbie
Joined: 20 Feb 2004 Posts: 8 Location: USA
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Posted: Sun Nov 26, 2006 5:09 am
[1.16] #alias's don't work correctly |
In zmud, if you do:
Code: |
#alias pe {party emote} |
Then type:
pe chuckles and nods.
you would get
(Party) Tristan chuckles and nods.
In cmud if you do the same, you get an error. Same with
In zmud you can now type k monster, and start attacking.
In Cmud you do the same, and type k monster and get Kill what?!.
Any ideas?
I tried doing:
Code: |
#alias pe {party emote %1} |
and that didn't work either. That only let me say 1 word after party emote. |
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Tech GURU
Joined: 18 Oct 2000 Posts: 2733 Location: Atlanta, USA
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Posted: Sun Nov 26, 2006 6:42 am |
You need to include the %-1 in your aliases or start using the the new %params function.
The programming's a bit more structured in CMUD so while zMUD use to automatically tack it on, in CMUD you need to specify it. |
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_________________ Asati di tempari! |
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darkspot Apprentice
Joined: 29 Jul 2002 Posts: 105
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Posted: Sun Nov 26, 2006 6:42 am |
#alias pe {party emote %params}
#alias pe {party emote %-1}
either of the above will work |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Sun Nov 26, 2006 8:16 am |
There's also a compatability option if you really want it so you don't have to update all your aliases for them to work. It's a checkbox labelled "Auto Append" and it's next to the Params box near the bottom of the editor. Settings imported from zMUD have this enabled. I do suggest you update them at some point, though.
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jg1lbert Wanderer
Joined: 09 Nov 2006 Posts: 55
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Posted: Mon Nov 27, 2006 3:16 pm |
, I'm lazy or indifferent or never noticed any checkboxes!
I like that aliases need definition of %-1 now. It just defines them a little clear and concise in my opinion |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Mon Nov 27, 2006 3:50 pm |
I prefer %params to %-1, it's more intuitive. I don't use %nn for ANYTHING any more :D
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sonic76 Newbie
Joined: 20 Feb 2004 Posts: 8 Location: USA
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Posted: Mon Nov 27, 2006 4:14 pm Cool that fixed it~ |
Thanks all for the very speedy response, that seemed to fix it.
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