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joeatrio@hotmail.com
Newbie


Joined: 20 Aug 2006
Posts: 1

PostPosted: Thu Nov 16, 2006 10:32 pm   

Medievia Map Capture and Gag question.
 
Greetings Guru's.
I started playing Medievia recently, second Mud I tried, and I am enjoying myself alot. In the first Mud I tried I found the pattern and other info I needed to capture the mini-map send it to a new window and gag it in the main one.
The Pattern was something like this '<--------->'
I found this to be a great help for me. However, after searching the Medievia sites and this site I can't find the info I need. Any of you Medievia players do this? Can you tell me how to find this info for this type of thing?
I have been lurking here a couple of months now and have really learned alot.
Thanks to you all who help the Newbs.
Newbie Joe
EDIT:
This seems to be the best I can do at the moment. Copied and pasted from a log file. Doesn't seem to work well on here but I'm not sure how to get a picture up. It seems to be scrunched or pinched in the middle.
Don't know if this helps but thanks for the try.

EDIT: Here I am moving 3 rooms South in the city of Medievia. This is just as it appears in the mud with the info below the map. Thanks for the help guys. Will play with the examples given and report back later.

EDIT: Matt, those triggers gave me an "infinite trigger loop". I only have the most basic knowledge in this, I have never seen #gag with the on/off switch and the #condition is new to me as well. It did give me the window minimap but it didn't look like it was captured there. There was a "Capturing Text "message though. Reading up on conditional triggers and the gag switch now. Then play with it some more. Thanks again!

EDIT: MattLofton, adding code tags for readability
Code:

+-------------------------+
|++++||$ .........#P||++++|
|++--++--+.......+--+|++--|
|.+---+.++..UUU..+---+.++.|
|...........UfU...........|
|.++.+---+..UUU..++.++.++.|
|--++|+--+.......+--+|.|++|
|++++||P#....#....#D||.|++|
|-+++|+--+.++.++.+--++-+--|
|  |++--++--+.+|#|        |
|  |++++||.....|X|        |
|  |++--++--+.+|#|        |
|--+++--++--+.+|#|        |
|+++++++||.....|#|        |
+-------------------------+
The Main Courtyard of Medievia
Draped in darkest shade from Castle Medievia floating high above, the courtyard
is lighted to the brightness of a false dawn by magical glowing globes. A
cluster of globes illuminate a low wooden podium, upon which the Town Crier of
Medievia plies his trade. Mirroring this cluster of lights is a similar
arrangement to the north surrounding a stone archway and a large set of free-
standing stone stairs, while Avadale Road runs to the south, lit by more
natural means.
A young scribe is here, selling papers with the latest news of the realm.
The town crier of Medievia stands here, shouting out information.
    He is surrounded by a shimmering, magical field.
Obvious exits:
North  - The City of Medievia - Castle Square
East   - The Main Courtyard of Medievia
South  - Avadale Road, South of the Main Courtyard
West   - The Main Courtyard of Medievia

[ANNOUNCEMENT]<178hp 222m 397mv 100br> s

+-------------------------+
|...........UfU...........|
|.++.+---+..UUU..++.++.++.|
|--++|+--+.......+--+|.|++|
|++++||P#.........#D||.|++|
|-+++|+--+.++.++.+--++-+--|
|  |++--++--+.+--+        |
|  |++++||...#...|        |
|  |++--++--+.+--+        |
|--+++--++--+.+--+        |
|+++++++||.......|        |
|-------++--+.+--+        |
|           |.+--+        |
|           |..##|        |
+-------------------------+
Avadale Road, South of the Main Courtyard
Close to the shadow of the great Castle Medievia, the light here is somewhat
restricted although the local population pays it no heed. Avadale Road is a
broad street, lined with trees and reasonably busy with traffic. Farther to the
south the lighting becomes more normal, while the northern end of the road
meets the artificially illuminated courtyard that lies at the heart of the
city.
Anirilhindyn the Overlord is here. (IT)
Obvious exits:
North  - The Main Courtyard of Medievia
East   - The Backdoor of Justice
South  - Avadale Road
West   - Within a Cloud of Hazy Visions

[ANNOUNCEMENT]<178hp 222m 396mv 100br> s

+-------------------------+
|     |P#.........#D|     |
|     +--+.++.++.+--+     |
|        +--+.+--+        |
|        |.......|        |
|        +--+.+--+        |
|        +--+.+--+        |
|        |...#...|        |
|        +--+.+--+        |
|           |.+--+        |
|           |..##|        |
|           |.+--+        |
|           |.|           |
|           |.|           |
+-----[Avadale Road]------+
This broad road, lined with slender poplar trees, reaches far to the south. The
cobblestones of the main thoroughfare are bordered by wide walkways to either
side, the west running against the outside wall of the law courts and the
eastern against the public baths. Named after a heroine of ancient times, the
road is a monument to her name and works in the early days of the city.
A heavily armored mercenary is standing here, looking for work.
A janitor is walking along the street, keeping the area clean.
Scruff, the mascot of Medievia, is here, looking for bones.
    He is surrounded by a shimmering, magical field.
Obvious exits:
North  - Avadale Road, South of the Main Courtyard
East   - Clanhall of the Vanguard
South  - Avadale Road
West   - The Defunct Vault of the Outcasts of the Crypt


Last edited by joeatrio@hotmail.com on Fri Nov 17, 2006 4:25 pm; edited 4 times in total
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Fri Nov 17, 2006 12:32 am   
 
You'll need to show us an example of the mini-map. Not many people will be able to help you if you don't provide information for us to work with.
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Fri Nov 17, 2006 3:21 am   
 
put your minimap output in between [ code] [ /code] tags to keep the formating correct and give us 2-3 consecutive examples, I.E. Walk between 3 rooms copy/paste the whole output and paste it to the forum in code tags
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Fri Nov 17, 2006 6:21 am   
 
This'll be easy. Is the mini-map actually above the room info, or is it more like a newspaper photo with the text off to the right?

If it's the former, your script would look something like this:

#trigger {+-------------------------+} {#C+ MiniMap;#gagon}
#condition {[+-]~~[-+]} {#C-;#gagoff}

One of those triggers you'll have to include a #GAG, but you may want to carefully play with the various #GAG-related commands (I've not had much luck getting #gagon/off to work properly, myself.)
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