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teion
Wanderer


Joined: 03 May 2005
Posts: 71

PostPosted: Tue Mar 03, 2015 9:06 pm   

#ok triggers and safe speedwalking
 
For some reason I cannot get the #ok to fire on my mud when in safe speedwalking mode. There are many many threads on this and I have visited every one
and the only solution I have come up with is a bandaide fix to my problem.

The issue is that I can send a #walk command and my position on the map never catches up with where I really am located on the mud.
This seems to happen more often in a speedwalk > 20 rooms or a walk where there are some zone changes. Its almost if some rooms are not
properly firing the #ok triggers on the description of the room. Many rooms have duplicate descriptions but this shouldn't be an issue as many muds do this.

Here is some sample output from the mud I play

Code:
Western Rohan(e, w and s) [nw, n, ne and sw]

with (normal exits) [water exits]

or like this

Code:
Western Rohan(e, n, w and s)


I can fix this by making a trigger that fires on every room - but as you can see this can cause problems with the map staying properly in sync.
#trigger {%w~(*~)} {#OK}

Any ideas on what else could be the issue here?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4550
Location: Pensacola, FL, USA

PostPosted: Tue Mar 03, 2015 10:28 pm   
 
did you reconfigure the map?
if not, do so
you should always reconfigure after adding new mapper related triggers
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Discord: Shalimar#3679
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teion
Wanderer


Joined: 03 May 2005
Posts: 71

PostPosted: Wed Mar 04, 2015 1:00 am   
 
tried that too. I'm not entirely sure if it isn't a bug with cmud and the new map database
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4550
Location: Pensacola, FL, USA

PostPosted: Wed Mar 04, 2015 1:13 am   
 
my map follows me around just fine, so it is a local issue to your machine
have you tried manually entering #OK from the command line to see if its the command that is failing, or if it is just that your trigger isn't firing?
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Scarn
Apprentice


Joined: 24 Jul 2005
Posts: 137

PostPosted: Thu Mar 05, 2015 2:12 am   
 
Coming from another T2T player. I've never been able to get #SAFE mode working correctly with cMap. Nor had anyone else, including some very competent coders. cMUD just hates T2T!
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4550
Location: Pensacola, FL, USA

PostPosted: Thu Mar 05, 2015 3:27 am   
 
I started mapping in the non-brief mode, and i cant get it to fail yet.

You need to make triggers to #TAG the various room data first.

And yes, I am in safe mode.
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