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jed
Adept


Joined: 18 Dec 2005
Posts: 246

PostPosted: Wed Jan 12, 2011 11:54 pm   

Temporarily disable default command to unlock locked doors
 
In the mapper, under configurations there is a box that says "Command send to unlock and open locked doors" Right now, mine says
Code:
#FORALL pick|pick|open {%i %1}

However I've got some locked doors within the mud that don't utilize this scheme always. For example, I've got some doors that I use a "pass wall" spell to go through, meaning I send the mud "Cast 'pass wall'" then "n". This might get me through a door if I don't have the key. However when I come to these doors, using this example, when I type the "n" it then also sends the results of the default command I first listed also. Not terrible, but instead of just using the two commands, I now have 5 commands sent to the mud. Is there a way to override the default? so I can tell the mapper to only "cast 'pass wall'" and "n" without the defaults coming after it?
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Moo
Apprentice


Joined: 10 Apr 2009
Posts: 145

PostPosted: Thu Jan 13, 2011 12:04 pm   
 
Don't set a door for this direction. Set the "name" of the direction to "cast 'pass wall';n".
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4683
Location: Pensacola, FL, USA

PostPosted: Thu Jan 13, 2011 2:26 pm   
 
there is yes, use your cast and
#SENDRAW n
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jed
Adept


Joined: 18 Dec 2005
Posts: 246

PostPosted: Fri Jan 14, 2011 1:53 am   
 
I think I didn't post quite clearly enough. I'd like to use the name field for a given room exit to house this info, meaning I'd like to set the door name to something like
Code:
cast 'pass wall';n
that would override the default door condition. I could uncheck the door box, and go that route, but I'd kinda like to keep the doors in place.
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Fri Jan 14, 2011 2:21 am   
 
Create an alias called "opendoor" or something to that effect.

Within that alias, do something like:

Code:
#IF (%2="pass") {cast 'passwall';#SEND %1} {#FORALL "pick|pick|open" {#SEND %i %1}}


In the section where you have the #FORALL now, change it to: "opendoor %1 %2". Then, any doors you can pass through, name them "pass" (or whatever you wish, just make sure you make the #IF match).

Also, it needs to be stressed that you MUST use a command like #SEND to start a line, not a function.
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jed
Adept


Joined: 18 Dec 2005
Posts: 246

PostPosted: Fri Jan 14, 2011 10:44 pm   
 
I like that last idea, however, I'd like to check %2 to see if it is empty. If it is empty, use the defaults, if it is not empty then use whatever is in %2. seems theres a function to find if a variable is empty or not, but I can't seem to find it. In Excel it would be the ISBLANK function.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Fri Jan 14, 2011 11:13 pm   
 
%null() or (@varname = "")
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4683
Location: Pensacola, FL, USA

PostPosted: Sat Jan 15, 2011 12:36 am   
 
cant you just have it call an alias for you?
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jed
Adept


Joined: 18 Dec 2005
Posts: 246

PostPosted: Sat Jan 15, 2011 2:17 am   
 
yes, calling an alias would be grand. seems that route has promise.

using
Code:
opendoor %1 %2
with opendoor having a script of
Code:
#IF (%null(%2)) {#FORALL "pick|pick|open" {#SEND %i %1}} {%2}
is getting me close but it's still not right.
For my test link, I have the Name: field blank, the Label: field blank and
Code:
"unlock d;open d
in the Door: field.
The outcome I would like is:
Unlock d
Open d
d
but right now I get

open d
unlock d
open d
d

I feel like I'm not far away from the solution using an alias, I just don't seem to have the variables laid out quite right.
Also, seems to me there should be better definition somewhere of what the Name:Label:and Door: fields do with regard to a link.
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jed
Adept


Joined: 18 Dec 2005
Posts: 246

PostPosted: Sat Jan 15, 2011 2:50 am   
 
So I've got some mild success.
leaving the Name: and Label: fields empty but putting
Code:
"unlock d|open d"
in the Door: field, using the opendoor %1 %2 as the command for locked doors and
Code:
#IF (%null(%2)) {#FORALL "pick|pick|open" {#SEND %i %1}} {#say Ill send %2;#forall %2 {#send %i}}
for the opendoor alias I get what I want, for one door. I try another door with the exact same setup but different commands in the Door: field, and it doesn't work. I think somehow in my testing the first door I managed to turn %2 into a string list which is kinda what I wanted to do, but it doesn't seem to work on all doors. somehow I managed to change it to a stringlist while messing around.[/quote]
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sat Jan 15, 2011 7:57 pm   
 
Name = some random command that lets you move into a particular room, or otherwise do a particular action required to continue advancing. For example, CLIMB TREE, OPEN GRATE, SAY I FEEL THE DISCO INFERNO!. In ZMud, if you used it before, it equates to the OTHER COM field.

Label = the text you want to see for the exit link IF that link goes to a different zone (if it's to another room in the same zone, filling this in doesn't show anything different). The field is named the same in ZMud.

Door = the name of the door you want to open/unlock when the mapper encounters a door. When filled in, it will attempt the appropriate action on the name instead of the direction. The field is named the same in ZMud.
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